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Added more info to debug spew.
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src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1377,7 +1377,7 @@ int CSteamNetworkConnectionBase::SNP_SendPacket( SteamNetworkingMicroseconds use
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// and should basically never happen in ordinary circumstances!)
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if ( m_senderState.m_flTokenBucket < 0.0 )
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{
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SpewWarningRateLimited( usecNow, "[%s] Exceeding rate limit just sending acks / stats! Not sending any data!", GetDescription() );
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SpewWarningRateLimited( usecNow, "[%s] Exceeding rate limit just sending acks / stats! Not sending any data! (Ack blocks=%d prio=%d)", GetDescription(), ackHelper.m_nBlocks, ackHelper.m_nBlocksNeedToAck );
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// Serialize some acks, if we want to
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if ( cbReserveForAcks > 0 )

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