[TF2] Fix never falling back to secondary on spawn #1684
+1
−1
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Description
A conditional in its current form attempts to switch to a secondary item only if it can't be selected.
This change fixes the typo, properly enabling the fallback to the secondary item if a primary is unavailable.
Note that taking this change in as-is results in Spy spawning with the Revolver out instead of the Knife. Possible resolutions:
SwitchToNextBestWeapon( NULL );and increase the weight of the knife inscripts/tf_weapon_knife.ctx(side effects of using this inManageRegularWeaponsare not known to me, and there may be other cases where the Revolver is preferable over the Knife)