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29 changes: 13 additions & 16 deletions src/game/shared/tf/tf_weapon_dragons_fury.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@
#endif

extern ConVar tf_flamethrower_burstammo;

extern ConVar tf_fireball_distance;

//=============================================================================
//
Expand Down Expand Up @@ -144,24 +144,19 @@ CBaseEntity* CTFWeaponFlameBall::FireProjectile( CTFPlayer *pPlayer )
RemoveProjectileAmmo( pPlayer );

#ifdef GAME_DLL
QAngle angForward = pPlayer->EyeAngles();

Vector vecForward, vecRight, vecUp;
AngleVectors( pPlayer->EyeAngles(), &vecForward, &vecRight, &vecUp );
AngleVectors( angForward, &vecForward, &vecRight, &vecUp );

float fRight = 8.f;
float fRight = 7.0f;
if ( IsViewModelFlipped() )
{
fRight *= -1;
}
Vector vecSrc = pPlayer->Weapon_ShootPosition();
Vector vecShootPos = pPlayer->Weapon_ShootPosition();
// Shoot from the right location
vecSrc = vecSrc + (vecUp * -9.0f) + (vecRight * 7.0f) + (vecForward * 3.0f);

QAngle angForward = pPlayer->EyeAngles();

trace_t trace;
Vector vecEye = pPlayer->EyePosition();
CTraceFilterSimple traceFilter( this, COLLISION_GROUP_NONE );
UTIL_TraceHull( vecEye, vecSrc, -Vector(8,8,8), Vector(8,8,8), MASK_SOLID_BRUSHONLY, &traceFilter, &trace );
Vector vecSrc = vecShootPos + ( vecUp * -9.0f ) + ( vecRight * fRight ) + ( vecForward * 3.0f );

CTFProjectile_Rocket *pRocket = static_cast<CTFProjectile_Rocket*>( CBaseEntity::CreateNoSpawn( "tf_projectile_balloffire", vecSrc, angForward, pPlayer ) );
if ( pRocket )
Expand All @@ -171,12 +166,14 @@ CBaseEntity* CTFWeaponFlameBall::FireProjectile( CTFPlayer *pPlayer )
DoFireEffects();

pRocket->SetOwnerEntity( pPlayer );
pRocket->SetLauncher( this );
pRocket->SetLauncher( this );

float flEndDist = tf_fireball_distance.GetFloat();

Vector vForward;
AngleVectors( angForward, &vForward, NULL, NULL );
Vector vecProjForward = ( vecShootPos + vecForward * flEndDist ) - vecSrc;
VectorNormalize( vecProjForward );

pRocket->SetAbsVelocity( vForward * 600 );
pRocket->SetAbsVelocity( vecProjForward * 600 );

pRocket->SetDamage( 20 );
pRocket->ChangeTeam( pPlayer->GetTeamNumber() );
Expand Down