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8 changes: 7 additions & 1 deletion src/game/shared/econ/econ_item_description.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1263,9 +1263,15 @@ void CEconItemDescription::Generate_ItemLevelDesc_Default( const CLocalizationPr
const bool bIsStoreItem = IsStorePreviewItem( pEconItem );
const bool bIsPreviewItem = pEconItem->GetFlags() & kEconItemFlagClient_Preview;

// For collection cosmetics, we already display itemtype with item grade (ie. "Mercenary Grade Hat")
if (pEconItem->GetItemDefinition()->GetRarity() != k_unItemRarity_Any)
{
return;
}

// If the item doesn't have a valid itemID, we'll just use the locTypename for the item level description.
// We don't want to display "Level 0 Hat" in places like the Mann Co. Store and Armory. We'll just display "Hat".
if ( bIsStoreItem || bIsPreviewItem || pEconItem->GetItemDefinition()->GetRarity() != k_unItemRarity_Any )
if ( bIsStoreItem || bIsPreviewItem )
{
if ( locTypename && *locTypename )
{
Expand Down