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7 changes: 4 additions & 3 deletions src/game/server/tf/tf_obj_sentrygun.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1356,7 +1356,7 @@ bool CObjectSentrygun::FireRocket()

QAngle angAimDir;
VectorAngles( vecAimDir, angAimDir );
CTFProjectile_SentryRocket *pProjectile = CTFProjectile_SentryRocket::Create( vecSrc, angAimDir, this, GetBuilder() );
CTFProjectile_SentryRocket *pProjectile = CTFProjectile_SentryRocket::Create( vecSrc, angAimDir, this, GetBuilder(), this );
if ( pProjectile )
{
int iDamage = 100;
Expand Down Expand Up @@ -2365,13 +2365,14 @@ END_NETWORK_TABLE()
//-----------------------------------------------------------------------------
// Purpose: Creation
//-----------------------------------------------------------------------------
CTFProjectile_SentryRocket *CTFProjectile_SentryRocket::Create( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, CBaseEntity *pScorer )
CTFProjectile_SentryRocket *CTFProjectile_SentryRocket::Create( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, CBaseEntity *pScorer, CBaseEntity *pLauncher )
{
CTFProjectile_SentryRocket *pRocket = static_cast<CTFProjectile_SentryRocket*>( CTFBaseRocket::Create( NULL, "tf_projectile_sentryrocket", vecOrigin, vecAngles, pOwner ) );
CTFProjectile_SentryRocket *pRocket = static_cast<CTFProjectile_SentryRocket*>( CTFBaseRocket::Create( pLauncher, "tf_projectile_sentryrocket", vecOrigin, vecAngles, pOwner ) );

if ( pRocket )
{
pRocket->SetScorer( pScorer );
pRocket->SetLauncher( pLauncher );
}

return pRocket;
Expand Down
2 changes: 1 addition & 1 deletion src/game/server/tf/tf_obj_sentrygun.h
Original file line number Diff line number Diff line change
Expand Up @@ -238,7 +238,7 @@ class CTFProjectile_SentryRocket : public CTFProjectile_Rocket
virtual int GetProjectileType() const OVERRIDE { return TF_PROJECTILE_SENTRY_ROCKET; }

// Creation.
static CTFProjectile_SentryRocket *Create( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner = NULL, CBaseEntity *pScorer = NULL );
static CTFProjectile_SentryRocket *Create( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner = NULL, CBaseEntity *pScorer = NULL, CBaseEntity *pLauncher = NULL );

virtual void Spawn();
};
Expand Down