Commit 28923dc
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Version 2.0 RC3 - Namespaced, examples, paint job, better init, docs
Changes for v2.0rc3:
* Added some pdf documentation for the new plugin and input system
* Added code documentation to most public functions in the input system
* Removed SteamVR_Camera from prefabs as this is no longer necessary
* Added simple rc car example ported from Knuckles Tech Demo
* Added simple platformer example
* Switched hover highlights to highlight the object being interacted with instead of the controller. Can be reenabled in the player prefab.
* Fixed some upgrading issues for Unity 2018
* Added glcore to a few of the shaders to make them opengl compatible
* Fixed a code generation issue that was generating static members instead of instance members, making actions inside sets unavailable.
* Added scrollview to LiveWindow
* Fixed some issues with action sets
* Added DefaultActionSet attribute to specify a default action set to be assigned to fields/properties on input generation
* Updated some scriptable object fields to not serialize things unintentionally
* Made initialization a little more streamlined.
* Added an event you can subscribe to for when initialization is completed (SteamVR_Events.Initialized(bool)). The bool indicates success
* Improved editor UI for action / action set assignment
* Made the example button do something on press
Changes for v2.0rc2:
* Added built in support for delayed loading of SteamVR. You can now call SteamVR.Initialize() and pass a boolean to force set unity to OpenVR mode.
* Added a new Simple Sample scene in the root to do super basic testing.
* Moved SteamVR Input updating to SteamVR_Behaviour which also handles the SteamVR_Render component. This will be added to scenes at runtime.
* Added ability to explicitly show or hide controller model in the interaction system
* Gave the interaction system scene a new paint job
* Auto scaling the teleporter beam to the player size
* Added a new quickstart pdf
* Fixed issue for Unity 5.6 not showing controllers
* Fixed issue for 2018.2 not opening the input window properly
* Minor performance increases
* Updated initialization process to support having XR set to none or Oculus initially.
* Moved some of example jsons files into a more reasonable directory.
Changes for v2.0rc1:
* Namespacing all SteamVR scripts. This will be a breaking change for most projects but this is a major revision.
* Renamed most of the input classes to have a more reasonable length. Generally removed _Input_ as it's redundant in most places
* Fixed some issues with newer versions of Unity throwing errors during action generation
* Fixed some issues with scenes not opening properly during generation on newer versions of Unity
* Removing SteamVR_Settings from plugin, it should be auto generated so new versions of the plugin don't overwrite it
* Fixed some performance issues surrounding using the legacy input system at the same time as the new input system. This is not a supported scenario.
* Minor performance increases around render model loading.
* Removed some legacy system scripts
* Fixed the button hint system
* Consolidated the skeleton options1 parent ad025ba commit 28923dc
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524 files changed
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lines changed- Assets/SteamVR
- Editor
- Extras
- Icon
- Input
- Editor
- ExampleJSON
- InteractionSystem
- Core
- Prefabs
- Scripts
- Shaders
- Hints
- Prefabs
- Scripts
- Longbow
- Prefabs
- Scripts
- Samples
- BuggyBuddy
- Audio
- Materials
- Textures
- dusty
- UI
- BuggyUI
- Interactions_Example
- JoeJeff
- Animation
- Animator
- Materials
- Textures
- Materials
- Models
- Materials
- Prefabs
- Scenes
- Interactions_Example
- Scripts
- Textures
- SteamVRInput/Editor
- Teleport
- Prefabs
- Scripts
- Shaders
- Plugins
- Prefabs
- Resources
- Scenes
- Scripts
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