Fix text components in signs not being rewritten in the 1.21.7→1.21.5 step #1173
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This was causing connection crashes for versions ≤1.21.4, since the 1.21.5.→1.21.4 step rewrites all text components as strings, and thus parses the NBT.
Since custom click events (and dialogs) were not being filtered on signs in the 1.21.6→1.21.5 step (despite being correctly handled everywhere else since #1108), the latter step was failing to properly read the NBT structure and thus crashing the player's connection.
The fix was done by lifting the sign logic in
BlockItemPacketRewriter1_21_5and adapting it intoBlockItemPacketRewriter1_21_6. All filtering is still delegated to the appropriateComponentRewriter, so required code change was rather small.This commit is almost identical to my other fix related to sprites in the 1.21.9→1.21.7 step. See commit d273b06 (e3a4761) and PR #1147.
Fixes #1172