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NetDex v1.3.0 (Initial Release)

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@NoobNotFound NoobNotFound released this 02 Mar 15:13
· 11 commits to main since this release
2e21720

NetDex is now publicly available as a host-authoritative multiplayer Omi experience built with Godot 4.6 + C#.

Highlights

  • Full online/LAN Omi gameplay loop with authoritative host validation
  • 4-player seating with spectator mode and reconnect support
  • Kapothi mechanic with updated scoring and round-resolution logic
  • Host-side AI bots with Easy, Normal, and Strong difficulty
  • Built-in cross-platform updater flow via GitHub Releases
  • Platform export and packaging flow for desktop and Android

Gameplay

  • Implemented deterministic match flow: Shuffle -> Cut -> First Deal -> Trump Select -> Second Deal -> Trick Play -> Round Score -> Match End.
  • Added timed hold phases for deal and trick resolution pacing (CompleteFirstDeal, CompleteSecondDeal, ResolveCurrentTrick server transitions).
  • Added Kapothi proposal/response phases with timeout fallback behavior (proposal timeout auto-skips, response timeout auto-rejects).
  • Updated scoring to account for trump-side penalties, draw-bonus carry rules, and accepted-Kapothi contract outcomes.
  • Match end is credit-based (or reconnect-timeout forfeit), with next-round auto-start when credits remain.

Multiplayer and Lobby

  • Host-authoritative backend architecture using ENet high-level multiplayer.
  • LAN discovery over UDP broadcast with multi-instance-safe bind range (7778..7789) and room expiry handling.
  • Direct IP join fallback when broadcast discovery is blocked by network conditions.
  • Room lifecycle support for Lobby, InMatch, PausedReconnect, and MatchEnded.
  • Reconnect identity/token flow with 90-second reconnect timeout and forfeit path if deadline is missed.

AI

  • Added host-only bot coordinator and Omi policy pipeline.
  • Strict-fair bot perception model (no hidden-opponent-hand reads).
  • Background search with cancellation guards on state-version changes.
  • Kapothi team-action rules integrated into bot decision making.
  • Difficulty tuning for simulation budget and risk profile.

Updater and Distribution

  • Added About screen update controls (check, install action, skip) and runtime status messaging.
  • Added GitHub Releases metadata integration and semver-normalized version comparison.
  • Desktop installers now enforce SHA-256 digest validation before apply/relaunch.
  • Added platform installers for macOS (helper apply + relaunch), Windows (helper apply + relaunch), Linux (helper apply + relaunch), Android (browser handoff), and iOS (manual release-page handoff).
  • Windows updater now resolves architecture-specific assets (x86_64 and arm64).

UI and Platform Work

  • Added mobile-friendly scroll support and pause/menu polish.
  • Added fullscreen/mobile display behavior updates.
  • Added audio manager integration and settings controls.
  • Updated modern theme styling and scene polish.
  • Added export preset updates for macOS, Android, Windows (x86_64, arm64), and Linux paths.

Documentation and Tooling

  • Added comprehensive architecture and flow documentation under docs/.
  • Added generated scene/script references and a docs coverage manifest.
  • Added docs QA scripts for link checks and source coverage checks.
  • Added release helper scripts for packaging and latest-release asset verification.

Known Limitations

  • iOS does not support in-app package installation; update flow opens the release page for manual update.
  • LAN discovery can be blocked by some routers/APs; Direct IP join should be used in that case.
  • Desktop in-app updater depends on correct release asset naming and valid SHA-256 digests. No Update servers or stores.

Full Changelog: https://github.com/VibeNoobNotFound/NetDex2D/commits/v1.3.0