This repository was archived by the owner on Nov 10, 2024. It is now read-only.
Worldwide expansion
Yup, first time I'll take about this addon at "large" scale (understand : thread on forums + social networks).
Changelog:
Misc
- new: Reports can modify selection if needed #55
- new: Ability to operate only on selected objects, or not
- new: reports can be sent to clipboard #62
- UI cleaning
- doc' is now on Github wiki
Materials
- new: Blend mode (in material settings) is set according to alpha value
- new: objects using multimaterials can be reported #52
- new: objects sharing materials can be reported #54
- new: active texture operations can set viewport shading to Solid -> Texture mode
- fix: mute/unmute better detection for emit nodes #53
- fix: better detection of textures colorspace #36
- better detection of uv map name in material nodes (Materials -> gltF -> Fix -> UV links) #44 #36
- backface culling enhanced #58
Meshes
- new: report to detect instanced meshes
- autosmooth option to delete custom normals, or not
UVs
- Active uv1/2 not anymore create uv chan if missing (this wasn't user friendly)