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This repository was archived by the owner on Nov 10, 2024. It is now read-only.

Worldwide expansion

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@Vinc3r Vinc3r released this 26 Jan 15:35
· 66 commits to master since this release

Yup, first time I'll take about this addon at "large" scale (understand : thread on forums + social networks).


Changelog:

Misc

  • new: Reports can modify selection if needed #55
  • new: Ability to operate only on selected objects, or not
  • new: reports can be sent to clipboard #62
  • UI cleaning
  • doc' is now on Github wiki

Materials

  • new: Blend mode (in material settings) is set according to alpha value
  • new: objects using multimaterials can be reported #52
  • new: objects sharing materials can be reported #54
  • new: active texture operations can set viewport shading to Solid -> Texture mode
  • fix: mute/unmute better detection for emit nodes #53
  • fix: better detection of textures colorspace #36
  • better detection of uv map name in material nodes (Materials -> gltF -> Fix -> UV links) #44 #36
  • backface culling enhanced #58

Meshes

  • new: report to detect instanced meshes
  • autosmooth option to delete custom normals, or not

UVs

  • Active uv1/2 not anymore create uv chan if missing (this wasn't user friendly)