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rock: add additional lamp mappings
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  • VisualPinball.Engine.PinMAME/Games

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VisualPinball.Engine.PinMAME/Games/Rock.cs

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@@ -116,6 +116,11 @@ public class Rock : System80
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new GamelogicEngineLamp("46") { Description = "Spot Target" },
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new GamelogicEngineLamp("47") { Description = "Left Outside Rollover / Right Spinner", DeviceHint = "^L47[a-b]$", NumMatches = 2 },
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new GamelogicEngineLamp("51") { Description = "Right Outisde Rollover / Left Spinner", DeviceHint = "^L51[a-b]$", NumMatches = 2 },
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new GamelogicEngineLamp("l_auxiliary", 100) { Description = "Auxiliary Lamps", DeviceHint = "^Auxiliary$" },
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new GamelogicEngineLamp("l_lower", 101) { Description = "Lower", DeviceHint = "^Lower$" },
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new GamelogicEngineLamp("l_upper_left_1", 102) { Description = "Upper Left 1", DeviceHint = "^UpperLeft1$" },
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new GamelogicEngineLamp("l_upper_left_2", 103) { Description = "Upper Left 2", DeviceHint = "^UpperLeft2$" },
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new GamelogicEngineLamp("l_upper_right", 104) { Description = "Upper Right", DeviceHint = "^UpperRight$" },
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};
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protected override GamelogicEngineCoil[] GameCoils { get; } = {

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