@@ -42,10 +42,7 @@ public class PinMameGamelogicEngine : MonoBehaviour, IGamelogicEngine
4242 public const string DmdPrefix = "dmd" ;
4343 public const string SegDispPrefix = "display" ;
4444
45- public PinMameGame Game {
46- get => _game ;
47- set => _game = value ;
48- }
45+ public PinMameGame Game { get => _game ; set => _game = value ; }
4946
5047 [ HideInInspector ]
5148 public string romId = string . Empty ;
@@ -174,6 +171,16 @@ private void Update()
174171 OnLampChanged ? . Invoke ( this , new LampEventArgs ( _lamps [ changedLamp . Id ] . Id , changedLamp . Value ) ) ;
175172 }
176173 }
174+
175+ // gi
176+ foreach ( var changedGi in _pinMame . GetChangedGIs ( ) ) {
177+ if ( _lamps . ContainsKey ( changedGi . Id ) ) {
178+ Logger . Info ( $ "[PinMAME] <= gi { changedGi . Id } : { changedGi . Value } ") ;
179+ OnLampChanged ? . Invoke ( this , new LampEventArgs ( _lamps [ changedGi . Id ] . Id , changedGi . Value , LampSource . GI ) ) ;
180+ } else {
181+ Debug . Log ( $ "No GI { changedGi . Id } found.") ;
182+ }
183+ }
177184 }
178185
179186 private void OnDisplayAvailable ( int index , int displayCount , PinMameDisplayLayout displayLayout )
@@ -277,7 +284,7 @@ private int OnAudioUpdated(IntPtr framePtr, int frameSize)
277284 if ( _audioNumSamplesInput > 100000 ) {
278285 var delta = AudioSettings . dspTime - _audioInputStart ;
279286 var queueMs = System . Math . Round ( _audioQueue . Count * ( double ) _audioInfo . SamplesPerFrame / _audioInfo . SampleRate * 1000 ) ;
280- Debug . Log ( $ "INPUT: { System . Math . Round ( _audioNumSamplesInput / delta ) } - { _audioQueue . Count } in queue ({ queueMs } ms)") ;
287+ // Debug.Log($"INPUT: {System.Math.Round(_audioNumSamplesInput / delta)} - {_audioQueue.Count} in queue ({queueMs}ms)");
281288 _audioInputStart = AudioSettings . dspTime ;
282289 _audioNumSamplesInput = 0 ;
283290 }
@@ -328,7 +335,7 @@ private void OnAudioFilterRead(float[] data, int channels)
328335 _audioNumSamplesOutput += data . Length / channels ;
329336 if ( _audioNumSamplesOutput > 100000 ) {
330337 var delta = AudioSettings . dspTime - _audioOutputStart ;
331- Debug . Log ( $ "OUTPUT: { System . Math . Round ( _audioNumSamplesOutput / delta ) } ") ;
338+ // Debug.Log($"OUTPUT: {System.Math.Round(_audioNumSamplesOutput / delta)}");
332339 _audioOutputStart = AudioSettings . dspTime ;
333340 _audioNumSamplesOutput = 0 ;
334341 }
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