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audio: fixed stereo audio for sam
1 parent b6a6c79 commit 7008b85

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VisualPinball.Engine.PinMAME.Unity/Runtime/PinMameGamelogicEngine.cs

Lines changed: 2 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -459,14 +459,13 @@ private int OnAudioUpdated(IntPtr framePtr, int frameSize)
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float[] frame;
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if (_audioFilterChannels == _audioInfo.Channels) { // n channels -> n channels
462-
frame = new float[frameSize];
462+
frame = new float[frameSize * 2];
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unsafe {
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var src = (float*)framePtr;
465-
for (var i = 0; i < frameSize; i++) {
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for (var i = 0; i < frameSize * 2; i++) {
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frame[i] = src[i];
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}
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}
469-
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} else if (_audioFilterChannels > _audioInfo.Channels) { // 1 channel -> 2 channels
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frame = new float[frameSize * 2];
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unsafe {
@@ -476,7 +475,6 @@ private int OnAudioUpdated(IntPtr framePtr, int frameSize)
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frame[i * 2 + 1] = frame[i * 2];
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}
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}
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} else { // 2 channels -> 1 channel
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frame = new float[frameSize / 2];
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unsafe {

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