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6 changes: 5 additions & 1 deletion Runtime/Gamelogic/VisualScriptingGamelogicEngine.cs
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,8 @@
using Unity.VisualScripting;
using UnityEngine;
using VisualPinball.Engine.Game.Engines;
using System.Threading.Tasks;
using System.Threading;

namespace VisualPinball.Unity.VisualScripting
{
Expand Down Expand Up @@ -141,7 +143,7 @@ public void DestroyPlayerStates()
_currentPlayer = 0;
}

public void OnInit(Player player, TableApi tableApi, BallManager ballManager)
public Task OnInit(Player player, TableApi tableApi, BallManager ballManager, CancellationToken ct)
{
_player = player;
BallManager = ballManager;
Expand All @@ -155,6 +157,8 @@ public void OnInit(Player player, TableApi tableApi, BallManager ballManager)
}
OnStarted?.Invoke(this, EventArgs.Empty);
EventBus.Trigger(VisualScriptingEventNames.GleStartedEvent, EventArgs.Empty);

return Task.CompletedTask;
}

public void DisplayClear(string id)
Expand Down