This include contains some bug fixes and new vehicle related functions.
- No more desynchronized vehicle colors when using
-1for the color parameters. - Players won't collide anymore if they enter at once inside a mod shop.
- OnVehicleRespray isn't called anymore when you exit a mod shop if the colors didn't change.
- OnVehicleRespray isn't called anymore when a component is previewed inside a mod shop.
- Now the Firetruck (ladder variant) has the
addsirenparameter set to true by default. - Vehicles won't change their color to white anymore when a paintjob is removed.
- Bullbar components won't use anymore the same slots as front/rear bumpers (
GetVehicleComponentInSlot). - Now
GetVehicleComponentInSlotworks correctly when checking theCARMODTYPE_STEREOslot. - Players won't crash anymore if someone tries to add an invalid component to a vehicle.
- Now Pay 'n' Spray shops apply random colors and call
OnVehicleRespray. - Now
ChangeVehicleColorapplies random colors when using-1for the color parameters. - When using random colors, vehicles get their own colors, those used single player.
- Two new vehicle component slots:
CARMODTYPE_FRONT_BULLBAR,CARMODTYPE_REAR_BULLBAR. Check "Modified Functions" in the documentation. - Neon lights related functions (with offsets for all vehicles and Streamer support).
- New functions and callbacks (check the documentation).