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Add charging textures for Bound Tools #1249
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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|
@@ -2,12 +2,8 @@ | |
|
|
||
| import WayofTime.bloodmagic.client.IMeshProvider; | ||
| import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionActivatable; | ||
| import WayofTime.bloodmagic.util.BlockStack; | ||
| import WayofTime.bloodmagic.util.ItemStackWrapper; | ||
| import WayofTime.bloodmagic.util.helper.NetworkHelper; | ||
| import com.google.common.collect.HashMultiset; | ||
| import com.google.common.collect.Multimap; | ||
| import com.google.common.collect.Sets; | ||
| import com.google.common.collect.*; | ||
| import net.minecraft.block.Block; | ||
| import net.minecraft.block.material.Material; | ||
| import net.minecraft.block.state.IBlockState; | ||
|
|
@@ -21,6 +17,7 @@ | |
| import net.minecraft.init.Enchantments; | ||
| import net.minecraft.inventory.EntityEquipmentSlot; | ||
| import net.minecraft.item.ItemStack; | ||
| import net.minecraft.util.NonNullList; | ||
| import net.minecraft.util.math.BlockPos; | ||
| import net.minecraft.world.World; | ||
| import net.minecraftforge.common.MinecraftForge; | ||
|
|
@@ -29,7 +26,6 @@ | |
| import net.minecraftforge.fml.relauncher.Side; | ||
| import net.minecraftforge.fml.relauncher.SideOnly; | ||
|
|
||
| import java.util.List; | ||
| import java.util.Set; | ||
| import java.util.function.Consumer; | ||
|
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||
|
|
@@ -59,37 +55,37 @@ protected void onBoundRelease(ItemStack stack, World world, EntityPlayer player, | |
| int fortuneLvl = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack); | ||
| int range = charge / 6; //Charge is a max of 30 - want 5 to be the max | ||
|
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||
| HashMultiset<ItemStackWrapper> drops = HashMultiset.create(); | ||
| HashMultiset<ItemStack> drops = HashMultiset.create(); | ||
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| BlockPos playerPos = player.getPosition(); | ||
|
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| for (int i = -range; i <= range; i++) { | ||
| for (int j = 0; j <= 2 * range; j++) { | ||
| for (int k = -range; k <= range; k++) { | ||
| BlockPos blockPos = playerPos.add(i, j, k); | ||
| BlockStack blockStack = BlockStack.getStackFromPos(world, blockPos); | ||
| IBlockState blockState = world.getBlockState(blockPos); | ||
|
|
||
| if (blockStack.getBlock().isAir(blockStack.getState(), world, blockPos)) | ||
| if (blockState.getBlock().isAir(blockState, world, blockPos)) | ||
| continue; | ||
|
|
||
| Material material = blockStack.getState().getMaterial(); | ||
| if (material != Material.GROUND && material != Material.CLAY && material != Material.GRASS && !EFFECTIVE_ON.contains(blockStack.getBlock())) | ||
| Material material = blockState.getMaterial(); | ||
| if (material != Material.GROUND && material != Material.CLAY && material != Material.GRASS && !EFFECTIVE_ON.contains(blockState.getBlock())) | ||
| continue; | ||
|
|
||
| BlockEvent.BreakEvent event = new BlockEvent.BreakEvent(world, blockPos, blockStack.getState(), player); | ||
| BlockEvent.BreakEvent event = new BlockEvent.BreakEvent(world, blockPos, blockState, player); | ||
| if (MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY) | ||
| continue; | ||
|
|
||
| if (blockStack.getBlock() != null && blockStack.getBlock().getBlockHardness(blockStack.getState(), world, blockPos) != -1) { | ||
| float strengthVsBlock = getDestroySpeed(stack, blockStack.getState()); | ||
| if (blockState.getBlock().getBlockHardness(blockState, world, blockPos) != -1) { | ||
| float strengthVsBlock = getDestroySpeed(stack, blockState); | ||
|
|
||
| if (strengthVsBlock > 1.1F && world.canMineBlockBody(player, blockPos)) { | ||
| if (silkTouch && blockStack.getBlock().canSilkHarvest(world, blockPos, world.getBlockState(blockPos), player)) | ||
| drops.add(new ItemStackWrapper(blockStack)); | ||
| if (silkTouch && blockState.getBlock().canSilkHarvest(world, blockPos, world.getBlockState(blockPos), player)) | ||
| drops.add(new ItemStack(blockState.getBlock(), 1, blockState.getBlock().getMetaFromState(blockState))); | ||
| else { | ||
| List<ItemStack> itemDrops = blockStack.getBlock().getDrops(world, blockPos, world.getBlockState(blockPos), fortuneLvl); | ||
| for (ItemStack stacks : itemDrops) | ||
| drops.add(ItemStackWrapper.getHolder(stacks)); | ||
| NonNullList<ItemStack> itemDrops = NonNullList.create(); | ||
| blockState.getBlock().getDrops(itemDrops, world, blockPos, world.getBlockState(blockPos), fortuneLvl); | ||
|
||
| drops.addAll(itemDrops); | ||
| } | ||
|
|
||
| world.setBlockToAir(blockPos); | ||
|
|
||
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Why query the world again? Use the state you already have.