-
-
Notifications
You must be signed in to change notification settings - Fork 268
Quirks of nes.hexpat with famiclones and miscellaneous fixes #467
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
Add many changes to nes.hexpat
Add credit to ne.hexpat
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
These changes look unrelated.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Yes, I also fixed a bug with the PE pattern that I didn't notice until after the previous pull request was already merged, sorry. Forgot to mention it.
|
Thank you! |
Miscellaneous ROMs were added (any ROM after the machine code and misc. data; most famous ones are the PlayChoice-10 ROMs).
One of them was found in a file with the PRG ROM (machine code) bigger than the size that the format can normally store. I tried as much as I could to stick to how the NES 2.0 extension handles that and got very close, but was ultimately not able to do it. I included a hacked together approach that works.
Mappers 83 to 92 were added, as well as 256 (VTxx famiclones), 426 (VT369 ones with a misc. ROM), 424 (variant with the aforementioned large PRG ROM), 355 (has the third misc. ROM), 594 (historically significant due to the recent talks about its console Rinco Talkman), 187 (seemingly the basis for it) and 595 (the only other mapper with a similar number).
Proper labels were added for some mapper names missing them, and so were mapper designations 0 and 1. Mapper 51's submapper was also added.
There's various fixes of odd indenting and coding as well.