Releases: Whinarn/UnityMeshSimplifier
Releases · Whinarn/UnityMeshSimplifier
v3.1.0
25 Feb 09:48
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3.1.0 (2022-02-25)
Features
simplifier: added options validation (55264ce )
v3.0.1
25 Jun 10:23
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3.0.1 (2021-06-25)
Bug Fixes
v3.0.0
27 Mar 00:06
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3.0.0 (2021-03-27)
Bug Fixes
lods: prevent empty mesh names (ec6cf87 )
simplifier: obsolete properties that moved to options struct (84664d1 )
simplifier: options for uv component count (7f7b773 )
simplifier: removed obsolete properties (24ccc56 )
Features
lods: save assets path is now less restricted (380bda9 )
package: bump minimum required version of Unity to 2018.1 (8f37f81 )
simplifier: set manual uv component count (9795860 )
BREAKING CHANGES
simplifier: removed obsolete properties
lods: save assets paths are now related to Assets/ rather
than Assets/UMS_LODS/
v2.3.6
20 Nov 16:37
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2.3.6 (2020-11-20)
Bug Fixes
simplifier: prevent near zero denominator (469272a )
v2.3.5
10 Oct 10:41
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2.3.5 (2020-10-10)
Bug Fixes
lod-generator-helper: mark scene as dirty (7554f8e )
unity: increase support for unity 2020 (7a28614 )
v2.3.4
25 Aug 09:12
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2.3.4 (2020-08-25)
Bug Fixes
tests: compile errors on 2018.4.26f1 (#38 ) (91b5ad7 )
v2.3.3
01 May 19:35
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2.3.3 (2020-05-01)
Bug Fixes
mesh: bug related to degenerated triangle when using smart linking (e9d5def )
v2.3.2
30 Apr 18:27
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2.3.2 (2020-04-30)
Bug Fixes
meshutils: GetUsedUVComponents should now be able to return zero (af60914 )
v2.3.1
14 Apr 17:00
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2.3.1 (2020-04-14)
Reverts
temporarily allow refactor commits to trigger a release (fd8d697 )
v2.3.0
14 Apr 16:56
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