Cleanup of Old Models? #156
speakerwild11
started this conversation in
General
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hello everyone,
I have a rather mid-range laptop, definitely not meant for gaming. Specifically, a Dell E5470 with an SSD and 16GB of RAM.
Regardless, Overgrowth runs well on a variety of maps for me, except for the old original campaign. I discovered that simply looking in the direction of pine trees/foliage would cause massive FPS drops.
I decided to then look into the model files relating to most of the base game trees and found that they were all using between 4000-11000 vertices for the foliage alone. For some perspective-- the default rabbit model uses only around 3000.
With the amount of trees used in some maps-- that's easily 100,000 extra vertices dedicated to leaves!
I made a mod that simply disables foliage by running all of the relevant files through a mesh decimation script until they were basically gone and the performance increases were incredible. Previously unplayable levels ran fine. Levels with mid-range FPS never dropped below 60.
Notably, despite the use of trees, the Lugaru campaign runs incredibly well without this mod, with trees that are much more detailed in appearance. This definitely seems to be more of an issue with excessively hungry models than anything.
I know the actual models for these trees as well as a bunch of other assets aren't here-- otherwise I would be trying to get this issue committed. But if we could get the original trees re-modeled, that would be amazing.
Thanks!
Beta Was this translation helpful? Give feedback.
All reactions