initial commit of phsyx integration c++ only#349
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DoctorPresto merged 1 commit intoWolvenKit:mainfrom Jan 26, 2026
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cpp, header and build file for physx3.4 python binding. readme needs to be updated to be actually useful, but have included the bare minimum for now.
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cpp, header and build file for physx3.4 python binding. The readme needs to be updated to be actually useful, but have included the bare minimum for now.
Note: Doesn't change anything related to the plugin in this commit. This is purely the c++ binding. Committing it now so I don't keep forgetting while I'm still breaking things. This covers all of the phase 1 physx implementation requirements.
phase 1 - scene init/shutdown, actor, shape registration, collision filtering, physics materials, cooking, import/export of .phys and .bin, simulation stepping, reporting, error handling, probably more stuff I'm not remembering as I type this
phase 2 - vehicle authoring wizard + preview tools
phase 3 - cloth?
phase 4 - character controllers?