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initial commit of phsyx integration c++ only#349

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DoctorPresto merged 1 commit intoWolvenKit:mainfrom
DoctorPresto:main
Jan 26, 2026
Merged

initial commit of phsyx integration c++ only#349
DoctorPresto merged 1 commit intoWolvenKit:mainfrom
DoctorPresto:main

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cpp, header and build file for physx3.4 python binding. The readme needs to be updated to be actually useful, but have included the bare minimum for now.

Note: Doesn't change anything related to the plugin in this commit. This is purely the c++ binding. Committing it now so I don't keep forgetting while I'm still breaking things. This covers all of the phase 1 physx implementation requirements.

phase 1 - scene init/shutdown, actor, shape registration, collision filtering, physics materials, cooking, import/export of .phys and .bin, simulation stepping, reporting, error handling, probably more stuff I'm not remembering as I type this

phase 2 - vehicle authoring wizard + preview tools

phase 3 - cloth?

phase 4 - character controllers?

cpp, header and build file for physx3.4 python binding. readme needs to be updated to be actually useful, but have included the bare minimum for now.
@DoctorPresto DoctorPresto merged commit 621ef94 into WolvenKit:main Jan 26, 2026
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