Releases: XJDHDR/impressions-resolution-customiser
Releases · XJDHDR/impressions-resolution-customiser
Version 1.2022.8.0
Emperor:
- Added support for the French and Italian CD versions of the game.
Emperor & Zeus:
- Edited the messages that display when a game's EXE is not suitable for patching to give more details of what the problem is.
- Fixed a bug where the background image resizing code will fail if the original images are marked as "Read Only".
- Moved all Strings used in the Resizer into a String Database and converted the UI to use the MVVM model. This was done to make it easier to translate the program's text into other languages.
Version 1.2022.4.0
Emperor:
- Added support for patching the two English CD versions (the ones published by Sierra and Sold Out).
Zeus:
- Fixed a bug where the default names list in the profile creator didn't account for the modified resolution.
Both:
- Missing images detected in the image patching will be provided as a list in a single message box instead of a separate message box for each missing image.
- UI colours for the programs have been changed from the old drab greys to schemes that more closely match the ones used by the games.
- Thanks largely to work done by @IcySon55, the games' display settings menu will now be modified to label the "1024x768" option with the patched resolution.
Version 1.2022.2.0
Both:
- Added an option to stretch the menu images to the size of the game's window instead of adding a black border around them.
- Changed the maximum resolution limits so that they are actually an integer multiple bigger than the game's usable UI.
Version 1.2022.1.0
Emperor:
- Completed all required work on the assembly side required to move UI elements around to accommodate the changed resolutions.
- Initial binary release.
Zeus:
- Small corrections to the resolution limits.
- Not enough changes to justify a new binary release.
Version 1.2021.9.0
Both:
- Added a cap for the city view's size multipliers at 127.
- Forced program's window to be centred on screen at startup.
- Text box contents will now be selected on clicking the box.
Zeus:
- Decoupled the size of the city viewport from being completely dependant on the selected resolution.
- Upped the max resolution caps.
- The gap filling code has been overhauled to automatically work out what portions of the game's UI has gaps in it and fill them in. This includes the gap that will appear under the city viewport if a vertical resolution higher than 1934 is selected.
- Overhauled red stripe drawing code to calculate how much extra stripe needs to be drawn rather than drawing only one extra stripe and hoping it is the correct length.
Version 1.2021.8.2
Zeus:
- Fixed the injected UI code disabled in the previous version so that it now works with any resolution you specify.
Version 1.2021.8.1
Zeus:
- Temporarily disabled injected UI code that paints the gaps in the UI blue as it only works when custom resolution is set to 1600x900.
Emperor:
- More work done but still not enough to release a binary.
- Almost there but need to do a bit more work and testing.
Version 1.2021.8.0
Zeus:
- Initial release
Emperor:
- Some work done but not enough to release a binary.
- The current codebase creates a functional patcher but not enough to be comparable to JackFuste's work.