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Project: King of Fighters Style Game (C++/Cocos2d-x)

This project is a two-player, "King of Fighters" style fighting game created for the "Advanced Programming Design Comprehensive Experiment" course. It is built using C++ and the Cocos2d-x game engine, with a strong focus on object-oriented (OOP) design principles.

The game allows two players to select from different characters and engage in a 1v1 fight. The project was co-developed by Liu Jinxiu (刘瑾修) and Gao Jianyu (高建宇).

Features

  • Main Menu: A start screen with options to Start, go to Settings, or Exit. homepage
  • Settings Menu: Includes a toggle for background music. volume
  • Character Selection: A two-player selection screen where each player can choose a unique character. character_select
  • 2-Player Combat: Local multiplayer combat scene with health bars for each player, Frame-based animation for attacks with collision detection to reduce opponent's health. scene
  • Pause & Game Over: A pause scene with resume/quit options and a "Game Over" screen that declares the winner (1P or 2P). stop final

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