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Remove std library usage where possible#4

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codemaster wants to merge 3 commits intoYarnSpinnerTool:developfrom
codemaster:remove_std
Open

Remove std library usage where possible#4
codemaster wants to merge 3 commits intoYarnSpinnerTool:developfrom
codemaster:remove_std

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  • Deprecate & remove ILogger and string_format
  • Migrate function handlers to delegate definitions, per Unreal structures
  • Add [[maybe_unused]] to UnrealLogHandler to indicate the parameters may be unused
  • Update parameters to const reference where possible (function handlers, etc.)
  • Update map references to use Unreal's TMap, vector references to use Unreal's TArray
  • Implement State::ClearStack
  • Rename YarnFunction to TYarnFunction and migrate from std::function to TDelegate

This change depends on the existing pull request #3

- Rename Value to FValue to match Unreal naming conventions.
- Rename ValueType to EValueType to match Unreal naming conventions.
- Utilize TVariant for core value storage in FValue.
- Remove usage of std::string in FValue class.
- Migrate GetXValue to templated GetValue function.
- Utilize FString instead of std::string for string value in FValue class.
- Add assignment operators to FValue class to simplify usage.
- Create LexToString for EValueType. Remove deprecated FYarnValueHelpers.
@codemaster codemaster force-pushed the remove_std branch 2 times, most recently from f7a89d9 to e868311 Compare January 1, 2024 21:34
- Deprecate & remove ILogger and string_format
- Migrate function handlers to delegate definitions, per Unreal structures
- Add [[maybe_unused]] to UnrealLogHandler to indicate the parameters may be unused
- Update parameters to const reference where possible (function handlers, etc.)
- Update map references to use Unreal's TMap, vector references to use Unreal's TArray
- Implement State::ClearStack
- Rename YarnFunction to TYarnFunction and migrate from std::function to TDelegate
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