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🆑 add: Rotation Tools section with Fix (Toes), Fix (Tail), Fix (Belly) for per-reference Y-axis rotation correction add: Generic MirrorRotation method with bit flag axis selection (1=X, 2=Y, 4=Z) operating in avatar root local space add: Mirror L to R and Mirror R to L buttons for foot references add: Compute Left/Right/Hips buttons to reset individual references to initial bone position and rotation add: Use Global Forward/Up toggle for initial reference generation with root deviation warning add: EnsureReferencesExist recovery method for regenerating deleted References hierarchy without full revert add: TryFixFootRotation dual check falling back to child bones containing "toe" if humanoid toes missing qol: Reorganized wizard UI with Setup/Revert buttons at top, collapsible Tools and Edit Visuals foldouts below qol: Wizard detects existing ResoniteBipedAvatarDescriptor on avatar root change and populates setup flags qol: Optional reference overrides cleared on avatar root swap to prevent stale positioning fix: Optional reference slots use avatar root rotation instead of unreliable bone axis rotation fix: Added null guards with Debug.LogWarning on all public descriptor methods fix: PostProcessConversion null-safe for optional foot and hips references fix: Dirty marking on rotation fix buttons for immediate gizmo updates Doc: Added section markers into ResoniteAvatarSetupWizard /🆑
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Oh also since i forgot to mention it Look for a Tail bone or Belly bone respectively to intuit Hip rotation from those non standard bones Fix Toes both supports Biped Toes AND a random slot containing "toes" in the foot hierarchy |
…ot just Valid REQUIRED refs
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Had to fix a small oversight where my Reference Geerator logic Aggressively created ALL Potential references instead of properly checking against Existing Refs on Biped + User given refs and skipping if neither is properly provided |
Fix: The undo for try position Tool anchors wasnt recording child movemet, only parents Cleanup: Downgrade Logs that act as pure reminders and are not actually an issue from Warn to Log Cleanup: duplicate [ExecuteInEditMode] flag
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Frooxius
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Mar 27, 2026
Assets/ResoniteSDK/Processors/Avatar/ResoniteBipedAvatarDescriptor.cs
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Frooxius
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Mar 27, 2026
| var window = GetWindow<ResoniteAvatarSetupWizard>(); | ||
| window.titleContent = new GUIContent("Avatar Setup Wizard"); | ||
| window.minSize = new Vector2(400, 500); | ||
| window.minSize = new Vector2(420, 500); |
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That's pretty high! :D
Should be the minimum size to be legible as an undocked window! (at least on my machine)
(Docked windows for better or worse are allowed to override this)
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Refactors parts of my Avatar Setup Wizard, properly implements optional bone setup and adds a buch of vector tools to assist users with Avatar Setup.
Also adds some sectioning comments into my code so i remember to add features related to each other in the same section blocks
Also thought it may be useful if people can programmatically parse my changes so below is a machine readable changelog
🆑
add: Rotation Tools section with Fix (Toes), Fix (Tail), Fix (Belly) for per-reference Y-axis rotation correction
add: Generic MirrorRotation method with bit flag axis selection (1=X, 2=Y, 4=Z) operating in avatar root local space
add: Mirror L to R and Mirror R to L buttons for foot references
add: Compute Left/Right/Hips buttons to reset individual references to initial bone position and rotation
add: Use Global Forward/Up toggle for initial reference generation with root deviation warning
add: EnsureReferencesExist recovery method for regenerating deleted References hierarchy without full revert
add: TryFixFootRotation dual check falling back to child bones containing "toe" if humanoid toes missing
qol: Reorganized wizard UI with Setup/Revert buttons at top, collapsible Tools and Edit Visuals foldouts below
qol: Wizard detects existing ResoniteBipedAvatarDescriptor on avatar root change and populates setup flags
qol: Optional reference overrides cleared on avatar root swap to prevent stale positioning
fix: Optional reference slots use avatar root rotation instead of unreliable bone axis rotation
fix: Added null guards with Debug.LogWarning on all public descriptor methods
fix: PostProcessConversion null-safe for optional foot and hips references
fix: Dirty marking on rotation fix buttons for immediate gizmo updates
doc: Added section markers into ResoniteAvatarSetupWizard
fix: try position Tool anchors records child movement now for undo.
clean: Downgrade Logs that act as pure reminders and are not actually an issue from Warn to Log
clean: remove duplicate [ExecuteInEditMode] flag
/:cl: