Provides a pair of patterns and a set of commands to convert custom code into (pattern or literal) list iota; requires player to have a focus item in hand.
(Old KubeJS version HERE)
| Example Code | Example Iota | Example Iota (Colorful Nested) |
|---|---|---|
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The
highlight VSCode extension
has only basic functions, and needs to be put into "%USERPROFILE%\.vscode\extensions\hexParse_highlight" manually.
- HexParse mod
- Focuses
- Spell Books
- (1.20) Thought Knots
/hexParse <code string> [rename]: parse input code into supported held item; optionalrenameargument to rename the item./hexParse read: read handheld item's iota, parse into code and show in chat window; the result will be copied when clicked./hexParse clipboard [rename]: read client clipboard text and parse into supported held item; optionalrenameargument to rename the item./hexParse clipboard_angles [rename]: same asclipboard, but only accept patterns input with raw angle string like"wedsaq"./hexParse share: (experimental) same asreadbut broadcasts iota's raw content and click-copy-able parsed code to every player in the server./hexParse read_hexbug: same asreadbut translates the result to the format used by discord HexBug's/patterns hexcommand. note: non-pattern constants and some old registry names still need to be handled manually/hexParse mind_stack ...: read/write iota from player's mind (staff casting VM)... peek: read the last iota inside mind stack; getsnullif stack is empty... push <code>: parse code and push into mind stack... push_clipboard: same as above, but code comes from clipboard
/hexParse property ...: (Hexcellularinterop) get/set data for PropertyIota; used property names all force-added leading_for security reason... read <propName>: read and parse from certain property... write <propName> <code>: write code into certain property... clipboard <propName>: same as above, but code comes from clipboard
/hexParse (macro/dialect) ...: edit client-saved code dialects (1-on-1 mapping, not starting with#) and macros ( mapped to code segments, starting with#)... list: list all saved macros/dialects; there exist several predefined macros fromthe nature... define <key> <value>: define a macro/dialect mapping; could be fresh-new or overriding existed one.macro define_clipboard <key>: same as above, but only for macros, and reads player's clipboard... remove <key>: remove mapping entry with given key (if exists)
/hexParse conflict: conflict resolver for multiple patterns with same short name (ID path)- only enables in physical client (singleplayer, local multiplayer) or with OP permission
...or... list: list all short names pointed by multiple long IDs... list <short_name>: list all conflicting IDs under certain short name... set <short_name> <long_ID>: redirect certain short name to input pattern ID
/hexParse donate [amount]: donate custom amount of media to the nature. Pay if you feel guilty using this mod ::)/hexParse lehmer [...nums]: calculate lehmer code for given permutation (from ascending, e.g.0 1 2 3 4); input should be separated with space; the result number can be used for Swindler's Gambit.
/hexParse unlock_great (unlockAll|lockAll|unlock <pattern id>|lock <pattern id>): controls great pattern unlocking process of current world by locking/unlocking all at once, or a single great pattern each execution.
comment_switcher: Transforms input Comment Iota into String Iota, or everything else into Comment Iota.code2focus: Equivalent to/hexParse clipboard(now not only focuses).focus2code: Equivalent to/hexParse read.remove_comments: Clears comment iotas from a (nested) list input.learn_patterns: Read handheld items and learns great pattern(s) inside.create_linebreak: Adds a line-break comment iota with space-indents of given number to the stack.- (great spell)
compile: takes in a MoreIotas string iota, and parses it into a code list.
Introduction also written in HexParse Patterns section inside the book.
see this file for all available symbols.
- At each pattern's page, press
Shiftto display the pattern's registry ID
When failing to parse restricted great spells from code to iota, the parser leaves a placeholder comment in-place, which can be read as original input later.
| Example |
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The config entry ParseGreatSpells determines the mode this mod deals with great patterns.
Parsing iota with great patterns to code is not limited.
All great patterns are restricted at first, and have to be unlocked by a Learn Great Patterns pattern after acquiring
certain items containing great patterns.
Parsing is not limited, and great patterns can be used freely regardless of world exploration and looting progress.
Parsing is not limited.
| Entry | Type | Description |
|---|---|---|
| CommentParsingMode | enum |
how comments get parsed into iotasALL: including comment_%ss and /* */s & //s;MANUAL(default): only comment_%ss;DISABLED: no comments at all |
| IndentParsingMode | enum |
how indents get parsed into iotasALL(default): coding indents will be auto-converted into tab_%d;MANUAL: only tab_%ds accepted;DISABLED: no indents at all |
| ShowUnknownNBT | enum |
how to handle unsupported iota's inner dataKEEP_NBT(default): save whole NBT as Base64 string;SHOW_NBT: output UNKNOWN(serialized NBT);SIMPLE: show UNKNOWN only |
| MaxBlankLineCount | int |
how many continuous blank lines are allowed in parsed spell; excess ones will be ignored |
| AddIndentInsideMacro | bool |
code indentation add to tab_N's inside nested macros |
| ParserBaseCost | int |
Base cost for each iota (except comments/tabs) |
| FairPlayPropNames | bool |
randomize property names based on input string |
| ShowColorfulNested | bool |
Whether to colorize nested list (and intro/retros in 1.20) |
CommentIota displays string inside, and parses into a null iota (with id: "hexparse:comment") which executes doing
nothing.
Comment iotas includes text comments, line-breaks & indents, and unknown great spell placeholders.
When player holds Shift key, all comments will be hidden.
- more complex tokenizer to replace simple regex queues
- legal number pattern generator




