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Update USER_MANUAL.md
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USER_MANUAL.md

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@@ -39,8 +39,8 @@ This menu allows you to modify your entire inventory, including standard items,
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### Cheats
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1. **Change Sequence** allows you to change the current Sequence value, which is the value used to tell what part of the game you're currently at.
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2. **Walk Through Most Objects** allows you to walk through most objects. It does now allow walking through NPCs. The button combination must be held for this code to work.
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3. **Save Coordinates** allows you to save Mario's and your partner's current positions and angles.
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4. **Load Coordinates** allows you to load the positions and angles saved from the previous code.
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3. **Save Coordinates** allows you to save Mario's and your partner's current positions, directions, and angles.
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4. **Load Coordinates** allows you to load the positions, directions, and angles saved from the previous code.
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5. **Spawn Item** allows you to spawn any item into the field.
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6. **Save Anywhere** allows you to save the game at any location, even if a save block is not present in the current room.
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7. **Text Storage** sets a specific value that causes Text Storage to be active. A partner is required to be out for this code to have an effect.
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14. **Levitate** allows you to levitate in the air. The button combination must be held for this code to work.
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15. **Lock Mario's HP To Max** locks Mario's current HP to the max.
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16. **Allow Running From Any Battle** allows you to run from any battle, even if the battle would normally not allow this.
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17. **Change Yoshi Color** allows you to change Yoshi's color at any time. You must swap partners for the new color to take effect.
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18. **Disable D-Pad Options Display** prevents the D-Pad options display at the bottom-left of the screen from appearing. More specifically, this is the display that shows which D-Pad button opens which menu in the pause menu. These buttons can still be used, regardless of whether the display is disabled or not.
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19. **Disable Pause Menu/Z Menu Sounds** disables the sound effects that play when the pause menu and the Z menu are opened/closed.
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20. **Bobbery Early** clears some values, which allows you to perform Bobbery Early more than once on a save file without the need to reload.
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21. **Force NPC Item Drop** forces any defeared enemy to drop a specified item. The item can be changed at will.
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22. **Manage Flags** allows you to manually change a lot of the important flags in the game.
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23. **Clear Area Flags** allows you to clear most of the flags for a specified area. A confirmation message is displayed when trying to do so, to prevent accidently clearing flags. The flags will be cleared on the next screen transition.
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17. **Disable Pause Menu/Z Menu Sounds** disables the sound effects that play when the pause menu and the Z menu are opened/closed.
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18. **Bobbery Early** clears some values, which allows you to perform Bobbery Early more than once on a save file without the need to reload.
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19. **Force NPC Item Drop** forces any defeared enemy to drop a specified item. The item can be changed at will.
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20. **Manage Flags** allows you to manually change a lot of the important flags in the game.
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21. **Clear Area Flags** allows you to clear most of the flags for a specified area. A confirmation message is displayed when trying to do so, to prevent accidently clearing flags. The flags will be cleared on the next screen transition.
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### Stats
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This menu allows you to modify Mario's stats, all of your partner's stats, whether or not partners are enabled or not, whether a partner is out or not, and whether or not a follower is out or not.
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* You are also able to change Yoshi's color from within the Partners menu. Upon changing it, you must respawn Yoshi for the changes to take effect. This is done by either swapping partners, entering pipes, or bringing Yoshi out via the menu itself.
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### Settings
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This menu allows you to save and load various settings. The settings are stored on a separate save file on the memory card. The current settings included are as follows:
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4. **Jump Storage** displays a value that determines whether you have Jump Storage or not. The value will be 0 when you don't have it, and 1 when you have it. While this display is active, you can press Y three times in succession to manually give yourself Jump Storage.
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5. **Button Input Display** displays which buttons are pressed at the bottom-left of the screen. When this display is active, the other displays that are placed at the bottom-left of the screen are shifted upwards.
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6. **Stick Angle** displays the current angle held with the left stick. The four main directions are 0 for up, 90 for right, 180 for down, and 270 for left. If no angle is held, then it will simply print **Neutral**.
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7. **Guard/Superguard Timings** displays the following:
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7. **D-Pad Options** refers to the display at the bottom-left of the screen that shows which d-pad button opens which submenu in the pause menu. You will still be able to press these buttons to open the submenus if the display is disabled.
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8. **Guard/Superguard Timings** displays the following:
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* The frame that you guarded/superguarded an attack out of the total amount of possible frames.
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* How many frames early you pressed A or B. It should be noted that nothing will be displayed if the button was pressed very early (more than 6 or so frames for guards, and more than 12 or so frames for superguards).
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* Whether you pressed too many buttons in a short period of time for the guard/superguard to be accepted.
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* Whether the attack can be superguarded or not (will only be displayed if you tried to superguard it).
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8. **Art Attack Hitboxes** displays boxes around enemies in battles when using Art Attack.
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9. **Yoshi Skip** displays various information about performing this skip. The main timer (labeled YST) is set to reset and start running once you leave a battle, and pauses once you press A. You can also manually reset this timer by holding Y for two seconds.
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10. **Palace Skip** displays various information about performing this skip. The main timer (labeled PST) is set to reset and start once you leave the pause menu, and pauses once you press X. You can also manually reset this timer by holding Y for two seconds. **PhaEmy** keeps track of the Y coordinate for the phantom ember, **ItemTimer** keeps track of the timer for the current item in the field, and **ParY** keeps track of your partner's Y coordinate.
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9. **Art Attack Hitboxes** displays boxes around enemies in battles when using Art Attack.
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10. **Yoshi Skip** displays various information about performing this skip. The main timer (labeled YST) is set to reset and start running once you leave a battle, and pauses once you press A. You can also manually reset this timer by holding Y for two seconds.
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11. **Palace Skip** displays various information about performing this skip. The main timer (labeled PST) is set to reset and start once you leave the pause menu, and pauses once you press X. You can also manually reset this timer by holding Y for two seconds. **PhaEmy** keeps track of the Y coordinate for the phantom ember, **ItemTimer** keeps track of the timer for the current item in the field, and **ParY** keeps track of your partner's Y coordinate.
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### Warps
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This menu allows you to warp to various places around the game. The menu allows you to either choose a map from a list, or to choose a map and entrance manually. When choosing from the list, a description for each option is displayed when the cursor is over one.
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## Misc
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There are several other changes that have been made outside of the menu:
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1. The current Sequence value is displayed in the pause menu next to Mario's stats.
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2. The unused Mega badges can be used in battles without the need for a boot/hammer upgrade.
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3. Holding Y while using Art Attack will pause the timer that is used to check how long you are able to use it for.
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4. The heaps used in the game are checked every frame, and messages are displayed on-screen when errors are found.
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1. The build date on the title screen is always displayed.
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2. The current Sequence value is displayed in the pause menu next to Mario's stats.
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3. The unused Mega badges can be used in battles without the need for a boot/hammer upgrade.
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4. Holding Y while using Art Attack will pause the timer that is used to check how long you are able to use it for.
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5. The heaps used in the game are checked every frame, and messages are displayed on-screen when errors are found.

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