Releases: Zheneq/hc
Releases · Zheneq/hc
0.8 - Scamp
0.7.9.1
- Fixed using an ability on the turn following Fade dispelling Slow status
- Fixed IceborgDamageArea hitting wrong squares when moving
0.8
- New character: Scamp!
- Fixed triggering IceborgNovaCoreEffect granting more energy than it's supposed to in some circumstances
- Fixed DinoForceChase energyPerUnstoppableEnemyHitMod energy compensation being affected by Energized
Full Changelog: 0.7.9...0.8
0.7.9 - Fireborg
0.7.8.1
- Fixed canceling movement
0.7.8.2
- DinoMarkedAreaAttack no longer hits if the target has died
0.7.8.4
- Fixed various camera issues
0.7.9
- New character: Fireborg!
- Fixed DinoForceChase tech point refund mod
Full Changelog: 0.7.8...0.7.9
0.7.8 - Dino
0.7.7 - Iceborg
0.7.6.1
- Fixed healing-over-time display
- Decision phase now ends as soon as everybody has locked in in Coop with AI teammates
- Bots: tweaked healing
- Bots: tweaked dashing
- Bots: fixed bots being unable to use SamuraiDoubleSlash
0.7.6.2
- Bots: improved positioning
- Bots: fixed bots being unable to use SenseiYingYangDash and NekoFlipDash
0.7.6.3
- Bots: made MantaConeDirtyFighting less useless in bots' eyes
- Bots: blocked bots from using the infinite bounce exploit
0.7.6.4
- Fixed ValkyrieThrowShield CooldownReductionOnLaserHitCaster mod
0.7.7
- New character: Iceborg!
Full Changelog: 0.7.6...0.7.7
0.7.6 - Bots
0.7.5.1
- Fixed ClericHammerThrow targeting and animation
- Now not starting the game if somebody failed to load
0.7.5.3
- Tweaked NekoHomingDisc modded bonus damage math to be in line with other abilities
0.7.5.4
- Fixed MantaDashThroughWall bonus damage triggering on max range without her bursting through walls
0.7.5.5
- Fixed ValkyrieGuard bonuses not triggering in some cases and getting triggered by damage that ignores cover
- Limited how many turns in a game can be prolonged for reconnection
0.7.5.6
- Fixed spoils being automatically picked up when spawned on spoils-impaired characters
- Fixed BlasterOvercharge ExtraDamageCount and ExtraDamageForMultiCast mods
- Fixed games getting stuck in loading if somebody failed to load
0.7.5.7
- Fixed SamuraiSelfBuff affecting cards
- Fixed RageBeastSelfHeal showing fake double heal on the overlapping turn when used twice in a row (it doesn't stack)
- Fixed health spoils not spawning for deaths in movement phase
0.7.5.8
- Fixed effects reacting to ability results produced on the same phase (e.g. broken camo) (introduced in previous patch)
0.7.5.9
- Basic replay server support
0.7.5.10
- Fixed cooldowns not triggering sometimes
- Fix PowerUp_VisionBuff not being effective immediately if spawned under a player
0.7.5.11
- Reworking movement resolution, no feature changes
0.7.5.12
- Fixed health spoils not spawning for deaths during normal movement if there is chase movement
- Fixed chasers running into their targets if the latter's movement is cut short
0.7.5.13
- Fixed issues with chasers running into stationary characters and other chasers (introduced in previous patch)
0.7.6
- Added bots
Full Changelog: 0.7.5...0.7.6
0.7.5 - Neko
0.7.5
- New character: Neko!
- Fixed ScoundrelBouncingLaser not reporting barrier hits
- Fixed ScoundrelBouncingLaser ignoring cover in some cases
- Fixed ClaymoreCharge decision-to-resolution discrepancies
- Fixed characters being teleported when denying forced chase
- Fixed characters getting knocked back even if they are already dead
- Fixed PowerUp_VisionBuff
- Fixed damage rounding
- Fixed proxy character mods
- Fixed kicking reconnected players in the end of the game
- Reconnection tweaks
- Added admin commands
0.7.4 - Cleric
0.7.3.1
- Fixed movement phase vision quirks
- Now allowing ability mods to modify character parameters
- Fixed movement hits being occasionally ignored
0.7.3.2
- Now supporting controlling multiple characters
- Now attempting to fix mods on reconnect
- Now attempting to restore vision and input on reconnect
- Replay recorder overhaul
- Added team POV replays
- Added reconnect replay
- Fixed Trickster-related crash
- Reduced ping spam threshold
- Server now ends the game after several turns with no actions
0.7.3.3
- Fixed Gremlin Big Bang cover calculation and animation
- Brush cooldown is no longer reset on repeated disruption
- Disabled some unneeded features on the server
0.7.4
- New character: Cleric!
- Camera now focuses on all visible movement
- Hostile hits in fog of war now play at correct position
- Disabled reconnect replay as it often makes thing worse
- When disconnection is detected, server now makes turns longer and stops the game if the player doesn't reconnect
Works best with lobby server v0.6
0.7.3
0.7.2.1
- Support for multiple characters controlled by one player
- Fixed forcing last seen marker to dash destination even if it's out of sight
- Fixed Bazooka Girl Delayed Missile impact animation and taunt
- Core fixes for upcoming functionality
- Included build version in assembly info
0.7.2.2
- Now removing actor effects on death
0.7.3
- New character: Valkyrie!
- New character: Sensei!
- New character: Trickster!
- New character: Thief!
- Now sending replay files
- Fixed chaser collision (no more lancers sharing a square)
- Fixed Chronosurge + dash combo
- Fixed Spark's attacks
- Fixed Manta Regeneration not working after too many cooldown reductions
- Fixed some effects being removed too early
- Fixed pending damage/energy not being applied until the end of the following turn
- Fixed server stopping game when losing connection to lobby
- Now collecting stats even if the game was not finished
- Fixed Bazooka Girl Delayed Missile launch animation
- Fixed waiting for player connection to time out when they explicitly left the game
Works best with lobby server v0.5
0.7.2
0.7.1.1
- Fixed Scoundrel Blind Fire reveal mod
- Configurable lobby server port
- Servers now have names and versions
0.7.1.2
- Fixed mod removal when cancelling a taunt
- Fixed Scoundrel Evasion Roll cooldown reduction on damage
- Fixed Claymore Dirty Fighting cooldown reduction and damage display
0.7.1.3
- Fixed Blaster Stretching Cone distance mods
- Fixed BattleMonk Hamstring damage origin
0.7.1.4
- Blocked spawning on spoils
- Fixed spoils blocking any further spoils on the same square
- Allowed spoils for different teams to share a square
- Removed SpaceMarine passive energy gain
0.7.1.5
- Game server now continues to operate after losing connection to lobby server
0.7.2
- New character: Exo!
- New character: FishMan!
- New character: RageBeast!
- New character: Samurai!
- Fixed lancers participating in knockback phase dying early
- Fixed dashes disrupting camo at destination square
- Fixed lock in time & per-turn stats
- Fixed Exo Anchor Laser persisting after her death
- Fixed Exo Anchor Laser turning off when using a catalyst
Works best with lobby server v0.4
0.7.1
0.7.0.1
- Scoundrel ultimate energy refund fix
0.7.0.2
- Generic chain abilities (fixes invisiblity on Tracker dash for example)
- Claymore Power Hitter mod fix
- Bazooka Girl Delayed Missile cooldown reduction mod fixes
- Bazooka Girl Sticky Bombs on explosion effect fix
- Bazooka Girl Sticky Bombs cooldown reduction mod fix
- Configured project depedencies
0.7.0.3
- Turn loop tweaks
0.7.0.4
- Martyr Fate Transfer fix
- Spark both tethers effect fix
- Effect age fix
0.7.0.5
- Effects adding new effects on phase start/end fix (e.g. Manta Dirty Fighting reveal if not triggered)
- Effects playing on dead actors fix
- Automatically shutdown server if all clients have disconnected
0.7.1
- Ability pings
- Update vision on turn start (fixes Sniper's extended invisibility for example)
- Resolution order fix (fixes Manta Dirty Fighting effect not ending upon triggered)