Skip to content

Releases: Zheneq/hc

0.8 - Scamp

14 Aug 17:28

Choose a tag to compare

0.7.9.1

  • Fixed using an ability on the turn following Fade dispelling Slow status
  • Fixed IceborgDamageArea hitting wrong squares when moving

0.8

  • New character: Scamp!
  • Fixed triggering IceborgNovaCoreEffect granting more energy than it's supposed to in some circumstances
  • Fixed DinoForceChase energyPerUnstoppableEnemyHitMod energy compensation being affected by Energized

Full Changelog: 0.7.9...0.8

0.7.9 - Fireborg

24 Jul 12:28

Choose a tag to compare

0.7.8.1

  • Fixed canceling movement

0.7.8.2

  • DinoMarkedAreaAttack no longer hits if the target has died

0.7.8.4

  • Fixed various camera issues

0.7.9

  • New character: Fireborg!
  • Fixed DinoForceChase tech point refund mod

Full Changelog: 0.7.8...0.7.9

0.7.8 - Dino

22 Jun 16:19

Choose a tag to compare

0.7.8

  • New character: Dino!

Full Changelog: 0.7.7...0.7.8

0.7.7 - Iceborg

16 Jun 02:53

Choose a tag to compare

0.7.6.1

  • Fixed healing-over-time display
  • Decision phase now ends as soon as everybody has locked in in Coop with AI teammates
  • Bots: tweaked healing
  • Bots: tweaked dashing
  • Bots: fixed bots being unable to use SamuraiDoubleSlash

0.7.6.2

  • Bots: improved positioning
  • Bots: fixed bots being unable to use SenseiYingYangDash and NekoFlipDash

0.7.6.3

  • Bots: made MantaConeDirtyFighting less useless in bots' eyes
  • Bots: blocked bots from using the infinite bounce exploit

0.7.6.4

  • Fixed ValkyrieThrowShield CooldownReductionOnLaserHitCaster mod

0.7.7

  • New character: Iceborg!

Full Changelog: 0.7.6...0.7.7

0.7.6 - Bots

16 Jun 02:47

Choose a tag to compare

0.7.5.1

  • Fixed ClericHammerThrow targeting and animation
  • Now not starting the game if somebody failed to load

0.7.5.3

  • Tweaked NekoHomingDisc modded bonus damage math to be in line with other abilities

0.7.5.4

  • Fixed MantaDashThroughWall bonus damage triggering on max range without her bursting through walls

0.7.5.5

  • Fixed ValkyrieGuard bonuses not triggering in some cases and getting triggered by damage that ignores cover
  • Limited how many turns in a game can be prolonged for reconnection

0.7.5.6

  • Fixed spoils being automatically picked up when spawned on spoils-impaired characters
  • Fixed BlasterOvercharge ExtraDamageCount and ExtraDamageForMultiCast mods
  • Fixed games getting stuck in loading if somebody failed to load

0.7.5.7

  • Fixed SamuraiSelfBuff affecting cards
  • Fixed RageBeastSelfHeal showing fake double heal on the overlapping turn when used twice in a row (it doesn't stack)
  • Fixed health spoils not spawning for deaths in movement phase

0.7.5.8

  • Fixed effects reacting to ability results produced on the same phase (e.g. broken camo) (introduced in previous patch)

0.7.5.9

  • Basic replay server support

0.7.5.10

  • Fixed cooldowns not triggering sometimes
  • Fix PowerUp_VisionBuff not being effective immediately if spawned under a player

0.7.5.11

  • Reworking movement resolution, no feature changes

0.7.5.12

  • Fixed health spoils not spawning for deaths during normal movement if there is chase movement
  • Fixed chasers running into their targets if the latter's movement is cut short

0.7.5.13

  • Fixed issues with chasers running into stationary characters and other chasers (introduced in previous patch)

0.7.6

  • Added bots

Full Changelog: 0.7.5...0.7.6

0.7.5 - Neko

31 Jan 11:04

Choose a tag to compare

0.7.5

  • New character: Neko!
  • Fixed ScoundrelBouncingLaser not reporting barrier hits
  • Fixed ScoundrelBouncingLaser ignoring cover in some cases
  • Fixed ClaymoreCharge decision-to-resolution discrepancies
  • Fixed characters being teleported when denying forced chase
  • Fixed characters getting knocked back even if they are already dead
  • Fixed PowerUp_VisionBuff
  • Fixed damage rounding
  • Fixed proxy character mods
  • Fixed kicking reconnected players in the end of the game
  • Reconnection tweaks
  • Added admin commands

0.7.4 - Cleric

08 Nov 21:15

Choose a tag to compare

0.7.3.1

  • Fixed movement phase vision quirks
  • Now allowing ability mods to modify character parameters
  • Fixed movement hits being occasionally ignored

0.7.3.2

  • Now supporting controlling multiple characters
  • Now attempting to fix mods on reconnect
  • Now attempting to restore vision and input on reconnect
  • Replay recorder overhaul
  • Added team POV replays
  • Added reconnect replay
  • Fixed Trickster-related crash
  • Reduced ping spam threshold
  • Server now ends the game after several turns with no actions

0.7.3.3

  • Fixed Gremlin Big Bang cover calculation and animation
  • Brush cooldown is no longer reset on repeated disruption
  • Disabled some unneeded features on the server

0.7.4

  • New character: Cleric!
  • Camera now focuses on all visible movement
  • Hostile hits in fog of war now play at correct position
  • Disabled reconnect replay as it often makes thing worse
  • When disconnection is detected, server now makes turns longer and stops the game if the player doesn't reconnect

Works best with lobby server v0.6

0.7.3

19 Jun 11:40

Choose a tag to compare

0.7.2.1

  • Support for multiple characters controlled by one player
  • Fixed forcing last seen marker to dash destination even if it's out of sight
  • Fixed Bazooka Girl Delayed Missile impact animation and taunt
  • Core fixes for upcoming functionality
  • Included build version in assembly info

0.7.2.2

  • Now removing actor effects on death

0.7.3

  • New character: Valkyrie!
  • New character: Sensei!
  • New character: Trickster!
  • New character: Thief!
  • Now sending replay files
  • Fixed chaser collision (no more lancers sharing a square)
  • Fixed Chronosurge + dash combo
  • Fixed Spark's attacks
  • Fixed Manta Regeneration not working after too many cooldown reductions
  • Fixed some effects being removed too early
  • Fixed pending damage/energy not being applied until the end of the following turn
  • Fixed server stopping game when losing connection to lobby
  • Now collecting stats even if the game was not finished
  • Fixed Bazooka Girl Delayed Missile launch animation
  • Fixed waiting for player connection to time out when they explicitly left the game

Works best with lobby server v0.5

0.7.2

12 Apr 22:12

Choose a tag to compare

0.7.1.1

  • Fixed Scoundrel Blind Fire reveal mod
  • Configurable lobby server port
  • Servers now have names and versions

0.7.1.2

  • Fixed mod removal when cancelling a taunt
  • Fixed Scoundrel Evasion Roll cooldown reduction on damage
  • Fixed Claymore Dirty Fighting cooldown reduction and damage display

0.7.1.3

  • Fixed Blaster Stretching Cone distance mods
  • Fixed BattleMonk Hamstring damage origin

0.7.1.4

  • Blocked spawning on spoils
  • Fixed spoils blocking any further spoils on the same square
  • Allowed spoils for different teams to share a square
  • Removed SpaceMarine passive energy gain

0.7.1.5

  • Game server now continues to operate after losing connection to lobby server

0.7.2

  • New character: Exo!
  • New character: FishMan!
  • New character: RageBeast!
  • New character: Samurai!
  • Fixed lancers participating in knockback phase dying early
  • Fixed dashes disrupting camo at destination square
  • Fixed lock in time & per-turn stats
  • Fixed Exo Anchor Laser persisting after her death
  • Fixed Exo Anchor Laser turning off when using a catalyst

Works best with lobby server v0.4

0.7.1

30 Jan 23:58

Choose a tag to compare

0.7.0.1

  • Scoundrel ultimate energy refund fix

0.7.0.2

  • Generic chain abilities (fixes invisiblity on Tracker dash for example)
  • Claymore Power Hitter mod fix
  • Bazooka Girl Delayed Missile cooldown reduction mod fixes
  • Bazooka Girl Sticky Bombs on explosion effect fix
  • Bazooka Girl Sticky Bombs cooldown reduction mod fix
  • Configured project depedencies

0.7.0.3

  • Turn loop tweaks

0.7.0.4

  • Martyr Fate Transfer fix
  • Spark both tethers effect fix
  • Effect age fix

0.7.0.5

  • Effects adding new effects on phase start/end fix (e.g. Manta Dirty Fighting reveal if not triggered)
  • Effects playing on dead actors fix
  • Automatically shutdown server if all clients have disconnected

0.7.1

  • Ability pings
  • Update vision on turn start (fixes Sniper's extended invisibility for example)
  • Resolution order fix (fixes Manta Dirty Fighting effect not ending upon triggered)