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/*
 *  The Dungeon Room
 *  Created by Zander Louie
 *
 *
 *  Simple Run Instructions:
 *
 *  1. make
 *  2. ./final
 *
 *  Key bindings:
 * 
 *  1/2/3/4    Toggle the torches on/off. Each torch corresponds to a number.
 *  l          Turn on the circular light.
 *  W/A/S/D    Classic first person movement.
 *	Q/E        Adjust the camera up/down
 *  ESC        Exit
 */

Things I'm Proud Of:
I think that the cube artifact, the circle artifact surrounded by multiple torus and the gate all turned out really well! I'm also proud of making decent looking fire - event if it's just represented by a bunch of triangles. Finally, I'm really happy with how the scene turned out, I think I capture the vibe of a dungeons and dragons room really well in the end!


REFERENCES: 

Necessary Points For Drawing for Icocohedron referenced from StackOverflow, correct textures and normal calculation implementation added by me

Code for taurus and cylinder referenced from StackOverflow

Code for particles referenced from Swiftless Tutorials and changed to fit my needs

General Code Reuse from in class examples



TIME SPENT:
I've spent about 40 hours coding for this project.

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An OpenGL project displaying a neat little dungeon room.

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