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Explicitely set use_static_cpp=yes on Linux
That option used to default to True for better portability, but is now False since godotengine/godot-cpp#1876, and it appears to cause problems when users have a different version of libstdc++ on their distro than the one used on the Ubuntu VM of Github Actions
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.github/workflows/extension_builds.yml

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@@ -107,7 +107,7 @@ jobs:
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env:
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SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
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run: |
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scons target=${{ matrix.target-type }} platform=${{ matrix.target.platform }} arch=${{ matrix.target.arch }} precision=${{ matrix.float-precision }} dev_build=no verbose=yes
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scons target=${{ matrix.target-type }} platform=${{ matrix.target.platform }} arch=${{ matrix.target.arch }} precision=${{ matrix.float-precision }} dev_build=no verbose=yes use_static_cpp=yes
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# Sign the binary (macOS only)
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# - name: Mac Sign

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