Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion terrain/variable_lod/voxel_lod_terrain_update_data.h
Original file line number Diff line number Diff line change
Expand Up @@ -72,7 +72,7 @@ struct VoxelLodTerrainUpdateData {
// If true, try to generate blocks and store them in the data map before posting mesh requests.
// If false, meshing will generate non-edited voxels on the fly instead.
// Not really exposed for now, will wait for it to be really needed. It might never be.
bool cache_generated_blocks = false;
bool cache_generated_blocks = true;
bool collision_enabled = true;
bool detail_textures_use_gpu = false;
bool generator_use_gpu = false;
Expand Down