Correct transform of exported nodes, change directory path#6
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pilorenzo wants to merge 7 commits intoZylann:masterfrom
Open
Correct transform of exported nodes, change directory path#6pilorenzo wants to merge 7 commits intoZylann:masterfrom
pilorenzo wants to merge 7 commits intoZylann:masterfrom
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Solved issue with position scale and rotation of nodes
Directory created before trying to write on it
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Also changed the rescale2d property to 100, in order to match the pixel per unit default value. |
Corrected atlas region in texture, flipH and flipV in Sprite now match flipX and flipY of Unity SpriteRenderer
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With this correction the transform of the nodes should be ok, even when the sprites are flipped.
I changed the output directory to "<ProjectFolder>/Godot/GodotProject".
Tested with a project with only sprites and empty objects