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Lunar Lander

CLI game implemented with no_std approach.

Status: In Progress

before build: rustup target add x86_64-unknown-none

run with terminal "raw mode" (dev mode)

$ cargo build
$ stty -icanon -echo && ./target/x86_64-unknown-none/debug/cli-game && stty sane

if terminal crashes reset raw mode by:

stty sane

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CLI games with Rust with no_std approach

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