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new metyh

new metyh #11

Workflow file for this run

name: Unity Build
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
jobs:
build:
runs-on: ubuntu-latest
steps:
# 1. Checkout the repository
- uses: actions/checkout@v3
# 2. Get Unity version from ProjectSettings/ProjectVersion.txt
- name: Get Unity Version
id: get-unity-version
run: |
version=$(grep "^m_EditorVersion:" ProjectSettings/ProjectVersion.txt | sed 's/m_EditorVersion: //')
echo "version=$version" >> $GITHUB_OUTPUT
# 3. Request Unity activation (only needed once to generate .alf file)
- name: Unity - Request Activation File
uses: game-ci/unity-request-activation-file@v2
with:
unityVersion: ${{ steps.get-unity-version.outputs.version }}
# This step will output: Unity_v20XX.x.alf (activation file)
# 4. Upload activation file as artifact so you can download it
- name: Upload activation file
uses: actions/upload-artifact@v3
with:
name: Unity_ActivationFile
path: Unity_*.alf
# 5. If UNITY_LICENSE secret is available, activate Unity
- name: Unity - Activate
if: env.UNITY_LICENSE != ''
uses: game-ci/unity-activate@v2
with:
unityVersion: ${{ steps.get-unity-version.outputs.version }}
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# 6. Build Unity project
- name: Unity - Build
uses: game-ci/unity-builder@v4
with:
unityVersion: ${{ steps.get-unity-version.outputs.version }}
targetPlatform: Android # change to StandaloneWindows/IOS/etc.