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tfgh

tfgh #14

Workflow file for this run

name: Unity Build
on:
push:
branches: [ "main" ] # Run on push to main
pull_request:
branches: [ "main" ] # Run on PRs targeting main
workflow_dispatch: # Allow manual run from Actions tab
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
# 1. Detect Unity version
- name: Get Unity Version
id: get-unity-version
run: |
version=$(grep "^m_EditorVersion:" ProjectSettings/ProjectVersion.txt | sed 's/m_EditorVersion: //')
echo "version=$version" >> $GITHUB_OUTPUT
# 2. Request activation file (first run only)
- name: Unity - Request Activation File
uses: game-ci/unity-request-activation-file@v2
with:
unityVersion: ${{ steps.get-unity-version.outputs.version }}
- name: Upload activation file
uses: actions/upload-artifact@v3
with:
name: Unity_ActivationFile
path: Unity_*.alf
# 3. Activate (after you add UNITY_LICENSE secret)
- name: Unity - Activate
if: env.UNITY_LICENSE != ''
uses: game-ci/unity-activate@v2
with:
unityVersion: ${{ steps.get-unity-version.outputs.version }}
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# 4. Build
- name: Unity - Build
uses: game-ci/unity-builder@v4
with:
unityVersion: ${{ steps.get-unity-version.outputs.version }}
targetPlatform: Android # Or StandaloneWindows, WebGL, etc.