Advanced Ballistics - Take object size and trees into account for terrain roughness#10697
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LinkIsGrim merged 2 commits intomasterfrom Feb 5, 2025
Merged
Advanced Ballistics - Take object size and trees into account for terrain roughness#10697LinkIsGrim merged 2 commits intomasterfrom
LinkIsGrim merged 2 commits intomasterfrom
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PabstMirror
reviewed
Jan 29, 2025
| private _volume = (_bb#1#0 - _bb#0#0) * (_bb#1#1 - _bb#0#1) * _height; | ||
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| (_height > 0.3) && {_volume > 10} | ||
| } count (_windSource nearObjects ["Building", 50]); |
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help[L-S13]: Undefined Var - _windSource
┌─ addons/advanced_ballistics/functions/fnc_initializeTerrainExtension.sqf:69:18
│
69 │ } count (_windSource nearObjects ["Building", 50]);
│ ^^^^^^^^^^^
LinkIsGrim
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Feb 3, 2025
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LGTM but have to figure out the undefined var
LinkIsGrim
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Feb 5, 2025
addons/advanced_ballistics/functions/fnc_initializeTerrainExtension.sqf
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LinkIsGrim
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Hopefully this doesn't blow up |
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When merged this pull request will:
Refactor terrain roughness to:
Did not touch the extension, should work as before.
Results were compared with this table, not perfect but definitely better than before:

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