Missileguidance - Improve JDAM coordinate finding#11231
Missileguidance - Improve JDAM coordinate finding#11231PabstMirror merged 12 commits intoacemod:masterfrom
Conversation
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I don't like using focusOn here however ace_player does not update for UAVs |
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No idea why hemtt check has failed there either |
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Caching got me confused, cache is done when the JDAM appears on a pylon, so there's something up with _player there. Will fix. |
_player was ace_player, whereas you will need to be able to get UAVs too.
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iirc focusOn may be wrong when direct controlling from zeus |
_player was giving me my player while remote controlling the UAV. With direct control in zeus, it is still giving me the UAV AI, which is what we want. |
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focusOn still required for old handling for UAV purposes |
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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I'm not entirely sure that all JDAMs have the ability to be dropped dumb - if we're fine with that capability being invented then that's fine by me (most of them can guide to a CCIP point anyway) |
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I'm open to anything, but I think this is better than trying to fly to a random corner of the map |
I'm pretty sure they do |
SME says no. CCIP points are still guidance in real life, they're just loaded onto the ordnance before release |
Blocking firing probably more realistic but agreed, GBU-31 or something once that's in going to [0,0,0] (which is a movement it's never going to complete) would probably be disastrous for some units |
SME says they can't be dropped dumb? |
Some of them can't be, and those that can just load the coordinates of CCIP anyway so end up still guiding |
When merged this pull request will:
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