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Medical - Allow scripted damage on dead units#11256

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PabstMirror merged 1 commit intoacemod:masterfrom
SpicyBagpipes:patch-10
Jan 24, 2026
Merged

Medical - Allow scripted damage on dead units#11256
PabstMirror merged 1 commit intoacemod:masterfrom
SpicyBagpipes:patch-10

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When merged this pull request will:

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@PabstMirror PabstMirror added this to the 3.20.3 milestone Jan 24, 2026
@PabstMirror PabstMirror added the kind/change Release Notes: **CHANGED:** label Jan 24, 2026
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means you can backblast//overpressure dead units, but I don't see how that would cause any problems

ace_fire avoided using this func because of the limitation, so I guess it could switch to it but it's fine as is

Use event directly, as ace_medical_fnc_addDamageToUnit requires unit to be alive

@PabstMirror PabstMirror merged commit bb978d1 into acemod:master Jan 24, 2026
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3 participants