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Compat SPE - Fix dropped SPE CSWs not converting to ACE CSWs#11312

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johnb432 wants to merge 3 commits intomasterfrom
compat-spe-handle-inventory-drop
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Compat SPE - Fix dropped SPE CSWs not converting to ACE CSWs#11312
johnb432 wants to merge 3 commits intomasterfrom
compat-spe-handle-inventory-drop

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When merged this pull request will:

  • When you drop SPE CSWs from your inventory, there is a script that converts them into objects instead of leaving them as inventory items. This script didn't account for ACE CSWs, so I overwrote it.

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  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

@johnb432 johnb432 added this to the 3.21.0 milestone Mar 13, 2026
@johnb432 johnb432 added the kind/bug-fix Release Notes: **FIXED:** label Mar 13, 2026
@johnb432 johnb432 changed the title Compat SPE - Fixed dropped SPE CSWs not converting to ACE CSWs Compat SPE - Fix dropped SPE CSWs not converting to ACE CSWs Mar 13, 2026
@johnb432 johnb432 marked this pull request as ready for review March 19, 2026 11:40
_container addItemCargoGlobal [_item, -1];

// Create a vehicle replacing the tripod
private _pos = (getPosATL _unit) vectorAdd (_vectorDir vectorMultiply 1.1);
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I think it wants AGL (so ASLtoAGL getPosASL _unit)?
but I'm guessing this is part of the original func so it's probably best to leave it alone

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but I'm guessing this is part of the original func so it's probably best to leave it alone

It is, but I've already extensively rewritten most of the function anyway, so I'll change it.

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