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Pull Request Test Coverage Report for Build 14683616053Details
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- Change database schema from INTEGER to FLOAT for cents precision - Change protobuf tuning_frequency_hz from int32 to double - Remove is_432hz field from protobuf (redundant) - Remove is432Hz() methods from Keys and Track classes - Update all tuning frequency handling to use double - Use QStringLiteral for unicode symbols in keydelegate - Add 0.5 Hz tolerance for 432Hz detection - Remove k432HzRole, use only kTuningFrequencyRole Addresses feedback from PR mixxxdj#15729 review by @daschuer
Use \uXXXX notation instead of literal Unicode characters as per Mixxx coding guidelines for better portability.
- Remove redundant DB state checks Addresses feedback from PR mixxxdj#15729 review by @daschuer
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added 5 commits
December 27, 2025 15:47
Fixes a compiler warning about implicit type conversion.
Use 0 as default for the pitch frequency in the database, to allow to identify those library entries that are using a default value, instead of the detected frequency.
We assume 10 cents to be the lower bound for an audible difference in key for humans.
Instead of showing some possibly wrong default frequency we show nothing. This is the same behavior we have for key detection.
We also give a more exact floating-point number in the tool-tip.
For example a mixed track might be made up of tracks using different tuning frequencies.
Qt provides capitalized headers that are intended to be used in client applications. This improves compatibility across QT versions
Don't user internal qt includes
feat(QML): add basic DnD Deck interface
Add A4 Pitch column (schema + UI label)
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