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5267ea2
simulation interfaces
adamdbrw Dec 17, 2024
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adamdbrw Dec 19, 2024
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applied review suggestions
adamdbrw Dec 19, 2024
10f59d2
added missing cmake entries
adamdbrw Dec 19, 2024
ea23f59
stepping service
adamdbrw Dec 19, 2024
97b79f7
robot_namespace -> namespace
adamdbrw Dec 19, 2024
8bae938
changed filter semantics to regex
adamdbrw Dec 19, 2024
885a3fa
Updated EntityState and SpawnableBounds messages to address feedback
adamdbrw Jan 7, 2025
53d6ee9
Added action for multi-stepping
adamdbrw Jan 7, 2025
aaee904
Added stepping alternatives documentation
adamdbrw Jan 7, 2025
df98b24
Added GetSimulatorFeatures interface
adamdbrw Jan 7, 2025
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adamdbrw Jan 13, 2025
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Update srv/GetEntityState.srv
adamdbrw Jan 14, 2025
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adamdbrw Jan 20, 2025
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adamdbrw Jan 20, 2025
e94797f
Added sources field; documentation changes
adamdbrw Jan 24, 2025
eabed90
Update action/MultiStepSimulation.action
adamdbrw Feb 5, 2025
271a8a1
Modified result handling and entity info, tags and categories
adamdbrw Feb 5, 2025
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adamdbrw Feb 6, 2025
86ea8e0
Addressing review:
adamdbrw Feb 6, 2025
9d123ed
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adamdbrw Feb 7, 2025
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adamdbrw Feb 10, 2025
aee7e79
Update msg/SimulationState.msg
adamdbrw Feb 18, 2025
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adamdbrw Mar 3, 2025
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adamdbrw Mar 3, 2025
5f0aefb
corrected entities to strings
adamdbrw Mar 4, 2025
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adamdbrw Mar 17, 2025
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adamdbrw Mar 17, 2025
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adamdbrw Mar 18, 2025
65a653f
feature naming fix
adamdbrw Mar 18, 2025
4e6867d
Update srv/SetEntityState.srv
adamdbrw Mar 20, 2025
2206c58
Update srv/SetEntityState.srv
adamdbrw Mar 20, 2025
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46 changes: 46 additions & 0 deletions CMakeLists.txt
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cmake_minimum_required(VERSION 3.8)
project(simulation_interfaces)

if(NOT CMAKE_CXX_STANDARD)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
endif()
if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
add_compile_options(-Wall -Wextra -Wpedantic)
endif()

find_package(ament_cmake REQUIRED)
find_package(builtin_interfaces REQUIRED)
find_package(geometry_msgs REQUIRED)
find_package(rosidl_default_generators REQUIRED)
find_package(std_msgs REQUIRED)

set(msg_files
"msg/Entity.msg"
"msg/EntityState.msg"
"msg/Spawnable.msg"
"msg/SpawnPose.msg"
)

set(srv_files
"srv/DeleteEntity.srv"
"srv/GetEntities.srv"
"srv/GetEntityState.srv"
"srv/GetSpawnables.srv"
"srv/GetSpawnPoses.srv"
"srv/ResetSimulation.srv"
"srv/SetEntityState.srv"
"srv/SetSimulationPaused.srv"
"srv/SpawnEntity.srv"
)

rosidl_generate_interfaces(${PROJECT_NAME}
${msg_files}
${srv_files}
DEPENDENCIES builtin_interfaces std_msgs geometry_msgs
ADD_LINTER_TESTS
)

ament_export_dependencies(rosidl_default_runtime)

ament_package()
6 changes: 4 additions & 2 deletions README.md
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@@ -1,2 +1,4 @@
# simulation_interfaces
Standard interfaces for interacting with simulators from ROS 2
# Simulation Interfaces

Standard ROS 2 interfaces for interacting with simulators.
Messages and services are documented in their respective files.
5 changes: 5 additions & 0 deletions msg/Entity.msg
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# Entity ground truth state in the simulation

string name # Entity's scoped, unique name (including namespace)
string description # Optional: additional information about entity.
EntityState state # Entity current state
5 changes: 5 additions & 0 deletions msg/EntityState.msg
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# Entity current pose and twist

std_msgs/Header header # Frame and timestamp for pose and twist. Empty frame defaults world.
geometry_msgs/Pose pose # Pose in reference frame, ground truth.
geometry_msgs/Twist twist # Twist in reference frame, ground truth.
6 changes: 6 additions & 0 deletions msg/SpawnPose.msg
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# A named spawn pose (point)

string point_name # Name of a spawn point.
string point_description # Description for the user, e.g. "near the charging station".
geometry_msgs/Pose spawn_pose # Spawn point pose, which can be used with SpawnEntity.srv.
geometry_msgs/Polygon bounds # Optional: limits of spawning area around pose, e.g. ground level.
5 changes: 5 additions & 0 deletions msg/Spawnable.msg
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# Robot or other object which can be spawned in simulation runtime.

string uri # URI which will be accepted by SpawnEntity service.
string description # Optional: description for the user, e.g. "robot X with sensors A,B,C".
geometry_msgs/Polygon bounds # Optional: shape bounding the entity, e.g. to determine valid spawn poses.
28 changes: 28 additions & 0 deletions package.xml
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<?xml version="1.0"?>
<?xml-model href="http://download.ros.org/schema/package_format3.xsd" schematypens="http://www.w3.org/2001/XMLSchema"?>
<package format="3">
<name>simulation_interfaces</name>
<version>1.0.0</version>
<description>A package containing simulation interfaces including messages and services</description>
<maintainer email="[email protected]">Adam Dabrowski</maintainer>
<license>Apache License 2.0</license>
<url type="repository">https://github.com/ros-simulation/simulation-interfaces</url>
<author email="[email protected]">Adam Dabrowski</author>

<buildtool_depend>ament_cmake</buildtool_depend>
<buildtool_depend>rosidl_default_generators</buildtool_depend>

<depend>builtin_interfaces</depend>
<depend>geometry_msgs</depend>
<depend>std_msgs</depend>

<exec_depend>rosidl_default_runtime</exec_depend>

<test_depend>ament_lint_common</test_depend>

<member_of_group>rosidl_interface_packages</member_of_group>

<export>
<build_type>ament_cmake</build_type>
</export>
</package>
8 changes: 8 additions & 0 deletions srv/DeleteEntity.srv
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# Remove an entity (a robot, other object) by unique name from the simulation

string name # Unique name with a namespace, as returned by SpawnEntity or GetEntities.

---

bool success # return true if deleted successfully.
string status_message # On failure, an user-ready error message.
10 changes: 10 additions & 0 deletions srv/GetEntities.srv
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# Get objects in the scene which can be interacted, e.g. with using SetEntityState.

string filter # Optional, defaults to empty. Return entities with matching names.

---

Entity[] entities # All entities with names matching the filter, poses and twists.

bool success # Return true if successful.
string status_message # Additional comments or error status.
10 changes: 10 additions & 0 deletions srv/GetEntityState.srv
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# Get state of an object. Valid objects are on the list returned by GetEntities.

string name # Unique name as returned by GetEntities / SpawnEntity.

---

EntityState entity_state # Entity ground truth state including pose and twist.

bool success # Return true if successful.
string status_message # Additional comments or error status.
10 changes: 10 additions & 0 deletions srv/GetSpawnPoses.srv
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# Get predefined spawn poses which is convenient to avoid spawning in invalid spaces.
# This is an optional simulation feature: check status_message if you receive an empty spawn_poses vector,
# to determine whether this feature is not supported by your simulator, or spawn poses are simply not defined.

---

SpawnPose[] spawn_poses # A list of predefined spawn_poses, which may be empty.

bool success # Return true if successful.
string status_message # Additional comments or error status.
9 changes: 9 additions & 0 deletions srv/GetSpawnables.srv
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# Return a list of resources which are valid as SpawnEntity uri fields (e.g. visible to or registered in simulator).
# This interface is an optional extension and might not be implemented by your simulator, check the status_message.

---

Spawnable[] spawnables # Spawnable objects with URI and additional information.

bool success # Return true if successful.
string status_message # Additional comments or error status.
7 changes: 7 additions & 0 deletions srv/ResetSimulation.srv
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# Reset the simulation to the start, including the entire scene and the simulation time.
# Objects that were dynamically spawned are de-spawned.

---

bool success # Return true if successful.
string status_message # Additional comments or error status..
9 changes: 9 additions & 0 deletions srv/SetEntityState.srv
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# Set a state of an object, which will result in an instant change in its pose and/or twist.

string name # Unique name as returned by GetEntities or SpawnEntity.
EntityState state # New state to set immediately. The timestamp in header is ignored.

---

bool success # Return true if successful.
string status_message # Additional comments or error status.
9 changes: 9 additions & 0 deletions srv/SetSimulationPaused.srv
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# Pauses or unpauses the simulation

bool pause # If true, sets simulation state to paused, otherwise sets it to running.
# If already in target state, nothing happens but status_message informs about it.

---

bool success # Return true if pausing / resuming was successful.
string status_message # Additional comments or error status..
16 changes: 16 additions & 0 deletions srv/SpawnEntity.srv
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# Spawn an entity (a robot, other object) by name or URI

string name # Suggest a name to give to the spawned entity. If left empty, it will be generated.
# Due to requirement for name uniqueness and the namespace, check the status_message
# to get an actual unique name to use for further queries.
string uri # Resource such as SDF or URDF file, or in native format such as prefab.
# Valid URIs can be determined by calling GetSpawnables first,
# if the feature is supported by your simulator.
string robot_namespace # Spawn robot or another object with all its interfaces under this namespace.
string reference_frame # Optional initial pose reference frame. Defaults to global "world" frame.
geometry_msgs/Pose initial_pose # Initial entity pose.

---

bool success # Return true if spawned successfully.
string status_message # Spawned entity full name (with namespace) on success or user-ready error message.