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High performance Augmented Reality framework for JavaScript. Experience WebAR in any device with custom trackers based on computer vision.

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encantar.js WebAR engine

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encantar.js is a high performance Augmented Reality framework for the web. Users experience AR in the browser, without the friction of downloading apps.

  • It's a blazing fast WebAR engine compatible with all platforms: iOS, Android, Desktops...
  • It doesn't require WebXR support, thanks to its custom trackers based on Computer Vision
  • It's built from scratch with GPU acceleration and WebAssembly at its core
  • It can be used with: A-Frame, babylon.js, three.js, as well as other 3D engines
  • It's easy to use for developers and artists alike

🪄 Get started at https://encantar.dev

📫 Contact me if you need support / expert help.

Demos

Pick any demo below, or browse the website for more!

Demo Game Video Player

Support open source WebAR

Do you value open source Augmented Reality? Here's how you can support development:

Ultimately, your support comes back to you as more software, increased value, and greater enjoyment!

Developing an Augmented Reality engine from scratch with Computer Vision is a massive undertaking, yet it happened! 😀

Features

  • Image tracking: track detailed images such as cartoons or photos. Import your custom images and see that it just works! This is also known as Natural Feature Tracking.
  • Pointer tracking: create interactive experiences based on touch and mouse input with an easy-to-use API.
  • Plugins: use encantar.js with the 3D engine of your choice: A-Frame, babylon.js, three.js, or any other!

Documentation

About

encantar.js is developed by Alexandre Martins and released under the GNU LGPL v3. It's based on speedy-vision, a Computer Vision library for JavaScript created by the same author.

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High performance Augmented Reality framework for JavaScript. Experience WebAR in any device with custom trackers based on computer vision.

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