Technical Game Designer building game systems, prototypes, and internal tools with Unity, C#, JavaScript, TypeScript, and AI-assisted workflows.
Berlin · Technical Game Design · Game Systems · Unity · AI Workflows
I work at the intersection of game design and software development, with a focus on building systems that are fast to prototype, easy to iterate on, and solid enough to scale.
Currently: Technical Game Designer at SOFTGAMES.
- Technical game design
- Game systems and mechanics
- Gameplay prototyping
- Live ops and balancing
- AI-assisted development workflows
- Clean architecture and scalable systems
| Area | Link |
|---|---|
| Game Development | gamedeveloper.alpkurt.com |
| Web Development | webdeveloper.alpkurt.com |
| Self-Published Games | pabron.itch.io |
| Creative Work | behance.net/alp-kurt |
I’m interested in collaborations around game systems, gameplay prototypes, and development tooling.


