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Resolves a couple of issues with how focus is managed in the chips. Includes:
fix(material/chips): chip grid not re-focusing first item
There was some logic that assumed that if a chip is the active item in the key manager, it must have focus. That's incorrect since the active item isn't reset on blur. This prevented the chip grid from re-focusing the first chip when the user tabs into it a second time.
These changes add a
focus
call whenever the grid receives focus.Fixes #29785.
fix(material/chips): focus escape not working consistently
Fixes that the chip grid was using change detection to allow focus to escape on tab presses. That's unreliable, because change detection might not be executed immediately. These changes fix the issue by changing the DOM node directly.