Data endpoints or frameworks to expose, transform, or extend DPS data.
- Exposes detailed API endpoints for enemies, players, and scene data.
- Provides JSON outputs for real-time combat statistics and mapping coordinates.
- Built on top of DamageCounter to allow integration with other tools or overlays.
Plugins integrating with ACT or external meters.
Bluefissure/StarResonanceACTPlugin
- Plugin for Advanced Combat Tracker (ACT) integration.
- Captures encounters and overlays DPS, built from DamageCounter code.
- Still WIP, may have packet loss with VPNs or UDP connections.
For data mining, resource parsing, build calculators, and profit tools.
- Parses game asset files like Lua scripts, protobufs, and asset bundles.
- Useful for modding, research, and analyzing game resources.
- Supports extracting JSON tables and Unity asset bundles for offline analysis.
- Parses game data for Blue Protocol: Star Resonance.
- Extracts combat, assets, and protocol information for analysis.
- Supports research and tool development using official game files.
c0derceejay/unofficial-blueprotocol-star-resonance
- Unofficial Blue Protocol: Star Resonance Build Calculator is a community tool for creating, analyzing, and sharing character builds.
- Users can customize stats, equipment, and skills for five classes: Blade Warden, Spell Weaver, Twin Striker, Heavy Smasher, and Fatal Mask.
- Builds are automatically evaluated for power rating, build type, and difficulty in real time.
- Community Build Gallery allows browsing, copying, and sharing user-created builds.
- Fully responsive, browser-based interface with Blue Protocol-themed visuals and animations.
- All data is stored locally in the browser using
localStorage; no external servers are needed. - Built with pure HTML, CSS, and JavaScript, compatible with modern browsers on desktop and mobile.
- To use: open
index.htmlin a browser, navigate to Build Builder to create builds, and explore community builds in the gallery.
whbyaoi/star-resonance-profit-tool
- Market and trade profit calculator for in-game items.
- Requires Windows and 1080p resolution for accurate UI reading.
- Tracks item prices, crafting efficiency, and profit over time.
Myazusa/star_resonance_library
- Offline library containing item info, crafting chains, and calculators.
- Includes profit calculators for association and resource management.
- Standalone executable, no installation required.
RayneClouds/rayneclouds.github.io
- Web-based talent tree visualizer for planning character skills.
- Supports multiple builds and shows detailed skill interactions.
- Designed for easy use in browsers without additional software.
- A C#-based packet-sniffing and detection tool for BPSR.
- Inspired by the original open-source project by Dimole (
StarResonanceDamageCounter). - Allows users to monitor BPSR data packets in real time, useful for developers and mod creators analyzing game behavior.
- Provides a foundation for future tools involving automated performance tracking and data capture.
Remering/starresonance_battle_data_statistics
- Flutter-based project for battle data statistics in Star Resonance.
- Provides a starting point for building a mobile app with combat data visualization.
- Includes resources for Flutter development, tutorials, and sample code for beginners.
amoeet/StarResonanceSimpleDamageDistribution
- Plots incremental damage over time for team analysis.
- Visualizes DPS trends using DamageCounter logs.
- Does not capture live data; works with existing datasets.
- A forked version of the StarResonanceDamageCounter with added guild management tools.
- Introduces a Guild Roster window for member tracking, data visualization, and performance analysis.
- Maintains all original DPS tracking and combat analytics while adding export and management features.
- Designed to promote transparency, collaboration, and fair play within guilds.
- Fully open-source under AGPL v3, with respect to community standards and non-invasive data collection.
- An event countdown tracker for the Blue Protocol: Star Resonance community.
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Developed specifically for the STARWIND Guild to monitor upcoming in-game events.
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Displays real-time countdowns for limited-time content, raids, and special seasonal events.
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Helps guild members coordinate participation and stay synchronized with in-game schedules.
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Some note setup complexity due to Npcap configuration.
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Generally praised for being a clean, standalone overlay tool.
- ok-star-resonance automates Star Trace Resonance gameplay using image recognition and Windows interface simulation.
- It does not read game memory or modify game files, only simulates user clicks through the UI.
- The software is open source, free, and intended for personal learning, not for commercial use.
- It supports fishing and simple resource collection in-game.
- Runs at any 16:9 resolution, windowed or fullscreen, but cannot run in the background.
- AI detects fish positions and swings the rod accurately; notifications use PushDeer.
- Python source requires Python 3.12; run via
python main.py(release) ormain_debug.py(debug). - Users must follow instructions for display settings, key bindings, and antivirus exceptions to ensure proper operation.
BlueProtocolStarResonanceDataAnalysis
- BlueProtocolStarResonanceDataAnalysis is a toolkit for extracting and processing game data from Blue Protocol: Star Resonance.
- Currently, it provides a complete mapping from Skill ID to English names for core gameplay skills.
- A small subset of rare or edge-case skills is still marked as WIP; main skills are fully supported.
- Future updates aim to include dungeon/world-boss datasets, drop tables, and cross-referencing skill sources.
- Users extract raw game data via
bspr_data_extraction_pipline.py, optionally specifying game DLL and metadata paths. - Skill ID → English mapping can be generated with
skill_table_generator.py. - The project is for educational and research purposes only, with no support for cheating or violating Terms of Service.
- All processing is local; users should respect laws and game publisher rights when using this toolkit.
- StarResonanceNews is a personal bot that pushes official Star Resonance game news.
- Currently, it only works with YuiChyanBot for news delivery.
- The bot parses web page JavaScript to extract news content and metadata.
- Returned data includes news title, description, images, author, creation time, and unique IDs.
- Supports multi-page results, allowing retrieval of all recent news entries.
- Developers can use the JSON-like output as a template for secondary development or integration.
- All processing is local; the bot does not modify game files or interact with gameplay.
- Intended for personal use to stay updated with official announcements and events.
- Star Resonance Profit Tool is a desktop utility for Blue Protocol: Star Resonance that calculates daily profit using template‑matching of in‑game transaction data. (GitHub)
- It requires administrator mode to run and expects the game to be set to 1080p resolution with the Trading Center screen active for data capture. (GitHub)
- Captured price data is stored in the file
xhgm_prices.jsonin the user home directory, and you can edit output/recipes in/good/templates/items.json. (GitHub) - The tool is built with Go and uses the Wails framework for UI. (GitHub)
- To run in development mode you must install dependencies (e.g.,
go get github.com/go-vgo/robotgo), thengo mod tidy, and executewails dev. (GitHub) - To build a Windows executable:
wails build -clean -o srpt.exe. Cross‑platform building is possible via environment variables (GOOS=windows GOARCH=amd64 …) targeting Windows/amd64. (GitHub) - The tool uses image/template matching of UI elements (rather than data capture from the game’s internal files) to estimate profit, based on the user’s captured market/trading data.
- Being a third‑party tool, usage is at your own risk; ensure you comply with the game’s Terms of Service and community guidelines when using such utilities.
- It’s a web‑based raid planner for Blue Protocol: Star Resonance that helps coordinate players’ availability in different timezones.
- You go to the live site and register each player with their name, class, gear score, and availability on a 7‑day × 24‑hour grid.
- The tool detects your local timezone automatically (or you can select one manually) and displays times in both your local time and the server’s time.
- It supports real‑time multi‑user sync (auto‑sync every 30 seconds) so changes by one user update for all participants.
- To use it, open index.html, fill in player data, mark their free hours, and let the system convert & display availability for your group.
- Players can edit their own entries, export/import the player list as JSON, and switch between light and dark mode.
- The interface supports filters and viewing by class or gear score, making it easier to pick raid times that suit everyone.
- No backend is required—the tool works entirely in the browser and syncs using local storage or shared JSON files for groups.
- It is a toolkit for analyzing packet captures from Blue Protocol: Star Resonance, aimed at researchers and advanced users for combat, DPS, and trading‑center data.
- It decodes network packets (combat events, trading listings) using Protocol Buffers schemas (V2) to transform raw captures into structured data.
- It calculates DPS metrics with skill‑ and target‑level breakdowns, and can extract trading‑center listing info for market analysis.
- To use it, clone the repository (
git clone https://github.com/JordieB/bpsr-labs.git) and navigate into the project folder. - Then run the one‑command setup using
poetry run poe setupto prepare the environment and dependencies. - Example commands include
poetry run bpsr-labs decode input.bin output.jsonlto decode packets, orpoetry run bpsr-labs dps output.jsonl dps_summary.jsonto compute DPS. - For trade‑center extraction use:
poetry run bpsr-labs trade-decode trading.bin listings.jsonto process listings data from capture. - The CLI interface is unified; you can run
poetry run bpsr-labs --helpto view all available commands and workflows.
- It’s a web‑based crafting tracker built with JavaScript and Firebase designed for managing game recipes and materials.
- Works by letting you add or load recipes from a shared database and then calculates all required materials automatically.
- Supports nested recipes (“recipe within a recipe”), so sub‑recipes get saved and reused too.
- You start by cloning the repo, adding your Firebase config, and opening
index.htmlin your browser. - Once running, you can search or add a recipe, enter desired output quantity, and it computes raw and crafted inputs.
- The tool stores data in Firestore so different users can contribute and share recipes.
- Upcoming yield‑aware feature will let you enter how many outputs you want and it adjusts crafts accordingly.
- Ideal for tracking crafting workflows in games, keeping raw material summaries and organizing recursive recipes.
- It is a C# packet‑capture tool named BpsrDetector for Blue Protocol: Star Resonance that captures and processes game network traffic.
- The tool is based on the open‑source project StarResonanceDamageCounter and re‑implemented in C#.
- It monitors player character data and updates in real time when you change servers or lines.
- To use it: clone the GitHub repository, open the Visual Studio solution (
BpsrDetector.sln), and build the project. - Then run the executable with the required WinPcap/Npcap driver installed, ensuring monitoring of the game’s network adapter.
- Once running, the software listens for packet streams, decodes them for player and combat information, and displays detected data.
- Because it uses raw packet capture, administrator privileges and a compatible capture driver are required.
- Use it responsibly—monitoring is passive and unintrusive, but always comply with game terms of service.