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Allow some textures to be animated even if tx animation is globally disabled#195

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ichttt wants to merge 1 commit intoasiekierka:0.9.x-1.12.2from
ichttt:0.9.x-1.12.2
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Allow some textures to be animated even if tx animation is globally disabled#195
ichttt wants to merge 1 commit intoasiekierka:0.9.x-1.12.2from
ichttt:0.9.x-1.12.2

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@ichttt
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@ichttt ichttt commented Mar 13, 2019

Allows e.g. minecraft's textures to remain animated, while all others are disabled.
This is benificial, as with the default resource pack there aren't that many animated blocks, but you quickly notice the ones that are animated if it is disabled (e.g. Water, Fire)

handlerCN.add(new EntityDataManagerPatch(), "net.minecraft.network.datasync.EntityDataManager");
}

patchy.addTransformerId("disableTextureAnimations_v1");
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This breaks disabling texture animations when FoamFix's texture sprite patches are disabled... as well as a fast global disable...

I like the idea, though - I might do an implementation myself at a point.

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You are right. I know this approach is far from perfect, but it is enough for what I need for my own experience, and I thought I might as well share it

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