This repository is a fork of the original Diff Gaussian Rasterization used in "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields".
This version includes Depth Rendering & Gradients by adding support for rendering inverse depth maps for depth regularization in 3DGS-MCMC, Calculation of gradients with respect to inverse depth (dL_dout_invdepth), allowing for depth-based supervision.
If you use this code, please cite the original paper:
@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}Please refer to LICENSE.md for license details (inherited from the original repository).