Idea for performance improvement: Use [Mesh.AllocateWritableMeshData](https://docs.unity3d.com/6000.3/Documentation/ScriptReference/Mesh.AllocateWritableMeshData.html) to allocate all `MeshData` at once. Currently each mesh is created and populated (via `SetVertexBufferParams`/`SetVertexBufferData`) individually.
Idea for performance improvement: Use Mesh.AllocateWritableMeshData to allocate all
MeshDataat once.Currently each mesh is created and populated (via
SetVertexBufferParams/SetVertexBufferData) individually.