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This is giving occasional errors in the rust/wasm tests as it seems to sometimes be ~101/102.
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Since there seems to be quite a large difference between the js and rust output here I'm thinking we have ourselves a bug... |
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It's possible they are just using different compression levels or algorithms for deflate. I reckon we could safely bump the number up to 200 if that makes the test more robust. |
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This is giving occasional errors in the rust/wasm tests as it seems to
sometimes be ~101/102.