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A very simple smooth step function for scroll based on a cosine.

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actionless previously approved these changes Apr 6, 2024
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codecov bot commented Apr 6, 2024

Codecov Report

Attention: Patch coverage is 33.33333% with 2 lines in your changes are missing coverage. Please review.

Project coverage is 91.26%. Comparing base (8b1f895) to head (c9a7698).

❗ Current head c9a7698 differs from pull request most recent head a38e316. Consider uploading reports for the commit a38e316 to get more accurate results

Additional details and impacted files
@@            Coverage Diff             @@
##           master    #3909      +/-   ##
==========================================
- Coverage   91.27%   91.26%   -0.01%     
==========================================
  Files         935      935              
  Lines       60129    60131       +2     
==========================================
- Hits        54880    54877       -3     
- Misses       5249     5254       +5     
Flag Coverage Δ
gcov 91.26% <33.33%> (-0.01%) ⬇️
luacov 93.89% <33.33%> (-0.01%) ⬇️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files Coverage Δ
lib/wibox/container/scroll.lua 57.70% <33.33%> (-0.33%) ⬇️

... and 5 files with indirect coverage changes

local state = ((elapsed * speed) % (size)) / size
-- The cosine function is scaled to map [0,1] to [0,2π] then it’s output is
-- scaled from [1 -- -1 -- 1] to [0 -- 1 -- 0]
return (size - visible_size) * (0.5 - 0.5*math.cos(state*6.2832))
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2 * math.pi would be preferable to some magic number literal.

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It’s clearly more readable with it, I must admit I did not check if it existed in lua.

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4 participants