List view
Bug fixes and minor improvement.
Due by December 31, 2020•42/42 issues closedBug fixes and minor improvement.
Due by July 26, 2020•23/23 issues closedBug fix and minor improvement.
Due by December 31, 2019•2/2 issues closedBug fix and minor improvement.
Due by September 29, 2019•64/64 issues closedBug fix and minor improvement.
Due by June 13, 2019•40/40 issues closedUpgrade to Java 8 and Android N. General review and API lambda oriented.
Due by December 31, 2018•102/102 issues closedBug fix.
Due by December 23, 2017•9/9 issues closedBug fix and improvement.
Due by December 18, 2016•12/12 issues closedImprovement and bug fixes.
Due by November 27, 2016•29/29 issues closedImprovement and bug fixes.
Due by October 30, 2016•7/7 issues closedImprovement and bug fix.
Due by October 2, 2016•5/5 issues closedBug fixes and little improvements.
Due by September 1, 2016•16/16 issues closedBug fix and unit test.
Due by July 30, 2016•7/7 issues closedTile transition bug fix and improvements.
Due by April 30, 2016•4/4 issues closedBugs fix and improvements.
Due by March 26, 2016•8/8 issues closedCode fix, code coverage and some improvements.
Due by February 29, 2016•20/20 issues closedBug fixes and some improvements.
Due by February 13, 2016•8/8 issues closedGeneral improvement, performances optimized, usage simplified, Android upgrades.
Due by June 13, 2017•60/60 issues closedImprove the overall encapsulation, reduce coupling, provide a ready-to-use state system for entity gameplay. Component system and trait will replace the old purview package. Collision system should be entirely externally configurable.
Due by June 12, 2015•37/37 issues closedBug fix.
Due by November 11, 2014•7/7 issues closedBug fix.
Due by November 2, 2014•3/3 issues closedBug fixs.
Due by October 31, 2014•1/1 issues closedBug fix.
Due by October 31, 2014•1/1 issues closedReview tiles transition (eg: fog of war, trees, lianas...) by using new techniques in order to have a perfect result.
Due by December 18, 2015•37/37 issues closedImprove general editor usage and add new features to perform more complex things, such as collision assigning with mouse and minimap configuration.
Due by September 25, 2015•25/25 issues closedDeploy a repository that contains LionEngine plugins, in order to be used in an external target platform in case of editor development. Translate the editor in French. Use lionengine-example as a showcase executable.
Due by October 31, 2014•10/10 issues closedGlobal pom update and projects configuration revision to be fully compatible with both maven and tycho.
Due by October 12, 2014•1/1 issues closedMap tile improvement and random map generator. General Feature and Handler review. Services access from annotation.
Due by June 12, 2016•37/37 issues closedProvide a full and customizable editor that should allow the following things: * ##### Projects handling ##### * List opened projects * Create a new project from scratch * Generate the minimum files * "Connect" to existing project (existing folder) * ##### Resources handling ##### * Manage directory for each resources type * Edit object XML properties * Integrated animation editor with pre-visualization * ##### Standard map editor ##### * Import map from level rip * Collision editor (as done in 6.1.0 but fully integrated) * Object positioning by using drag & drop * Object properties edition * Simple map format definition * Categorize by ID * Level header (starting point, checkpoints...) * Saved tiles * Saved entities
Due by October 5, 2014•52/52 issues closedIntegrated collision editor with extended tile collision description in XML that avoid to implement collision directly from the tile class.
Due by March 30, 2014•5/5 issues closedFull reviewed engine, simplified, more robust, multiplayer, examples.
Due by January 17, 2014•13/13 issues closed