fix destroyed BDA buffers staying tracked#3766
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baldurk merged 1 commit intobaldurk:v1.xfrom Jan 19, 2026
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UntrackBufferAddress makes use of m_DeviceAddressResources to figure out if the buffer has a BDA or not (and if so, removed it from the tracking system) and currently we're removing the buffer from m_DeviceAddressResources.IDs before Untracking it, so untrack cannot go forward.
This deprecates m_DeviceAddressResources.IDs entirely and stores BDA-ness (for both buffers and memory) in the resourcerecord instead, which makes it order-independent. One m_DeviceAddressResources.IDs add is removed entirely as it was replay only, which doesn't have a record and also doesn't make use of hasBDA at all, since address tracking is capture-only.
This fixes indirect diffuse on my test, which was deleting BDA buffers every frame and recreating them.